Architect Archive
Thread: What is enough?
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=44120
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Q-5.1: What should I charge for a building/harvester/piece of furniture??
A-5.1: Copy/paste from ZenDragonMLS -
"Find the vendors for many of the Master Architects on your server. Go visit them. Copy down the prices. Talk with miners and ask them where they get their harvesters and how much they pay. Check the Bazaar for furniture prices. Check the Trade Forum for your server.
Then sit down and figure out what kind of business *you* want to run. If you want to be a low-cost / high-volume guy, then figure out how you can keep your operating costs as low as possible and yet pump out lots of stuff (high-volume means you will need extra lots and/or people to mine for you). If you want to focus on furniture, then you need to make sure that your vendor always has a large selection on it and you need to advertise a lot. If you want to only service miners by making high-end heavy harvesters, then figure out the economics of *their* business and charge for your harvesters based on their payback (e.g., selling someone a money-making machine that never decays for an amount that they can earn back in 2-4 days is not a recipe for long-term success.)
You get the idea: price is only *one* aspect of your whole business model. Think through how you want to play and pick your prices to fit that model. Whatever you do, don't take some "rule of thumb" like "charge X credits per unit of resources that it takes you to build it" and call it a "business model". Take more control over your business than that."
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Do you know what it *costs* you to build the furniture? Do you dig up resources or buy them? Does that include what you have to pay for hide? Are you going to specialize in furniture?
ya I already read that, but that seemed like a lot of work. What if you nice guys just gave me an idea what you guys charge. that would really help a girl out
Soukie wrote:ya I already read that, but that seemed like a lot of work. What if you nice guys just gave me an idea what you guys charge. that would really help a girl out
Are you just grinding to get to Master and then drop it, or are you planning on being in the Architect business? If you are just grinding, then grind walls and sell them to a Master for your operating funds.
If you are planning on being in business, then you need to be aware the each server's economy is different. That your *location* can have a big impact on how much traffic you'll see. And lots of other variables. I have seen, even on the same server, furniture prices go from 3-20 credits per unit. I suspect that doesn't help you much.
Soukie wrote:
ya I already read that, but that seemed like a lot of work. What if you nice guys just gave me an idea what you guys charge. that would really help a girl out
TO get a quick idea of prices, you can go to your servers trade forum and do an advanced search for posts with the word 'harvester' in the subject line. You should find at least a few people who are advertising architect items for sale and mention prices in the post. If there are tons of people trying to sell stuff with little response then you'll know theres a bit of competition. If there are a lot of unanswered WTB posts then you might be able to price high safely.