Architect Archive

Thread: Question for the devs..

Stargzrrag
Fri Feb 27, 2004 5:51 pm
#1

Why are they still doing things like adding mounts? Damn near the only CH's out there are hologrinders, and the ones that aren't aren't going to use a cu pa.


I just think the time and money can be spent on something usefull, like adding more GCW structures or making player city streets.



~Agrin Pi'Nel~
Swimkng
Sat Feb 28, 2004 10:37 pm
#2

because some people like to be different and have mounts. Also, it would be cool to be one of the very few people taking time to have a cu pa mount, even if people don't care, you know you're special It's like me and carbineer ''ya, i know its broken, but I like it anyway ''
Masen
Mon Mar 01, 2004 2:30 am
#3

hehe. I'm goin for a Bantha mount myself. Why? because I can! LOL. it's a cryin shame they took out the Tusken robe drops though..Now that we finally get Banthas. Ahhwell. Besides...Instead of crying no more mounts...Why not use this to beg the devs for new creature-based buildings?


A pavilion camp..Made by architects, useable by master rangers. Can be placed anyplace a camp can, takes up 4 lots, and looks similar to the top-line field base kit, also including 1 or 2 built in field base modules, etc. Or would be 2 lots, and placeable only on normal places a generic house could, but would cost a mere 500 credits to deed and move, and very low maintainance. Essentially a camp that stays when you log, so that you could set camp if you got to wrap up in the wilderness, and have a camp available when you log on. that kind of thing.


A stable..Again, made by architects. Placeable by a Master CH. A pet can be called, and left there. Sortof pet storage. the pet would not follow commands, would act like a BE pet deed, but if you got a novice CH pet you're attached to, or a pet that's become a good pal, but is too beat up to adventure anymore, they could be retired to a stable. This would also be a neat petting zoo, for noobs to see creatures that they'd never survive an encounter with in the wild, such as a Rancor. Also good for taming, raising non-ch mounts, then put a fee on, people can pick a pet, you can trade it to them no problem.


A breeder farm. For Bio Engineers, you could put two creatures into the farm. After 24 hours or so, a third would spawn...then a fourth. The creatures would have to be same type, ie two ravenous tortons ok, a shallow and a ravenous not. The new spawns would always be babies, and only one would spawn at a time. Certain creatures wouldn't spawn in captivity. Useful for many reasons...selling to CH, sampling their DNA as they grow to adulthood, harvesting meat, hide, bone, milk, etc...Essentially allowing people to actually farm in the game.


Theres alot of ideas that I've heard from people on forums before, instead of abandoning an already struggling class, why not tie them to the Architects, and give them both something they'd want? and I'm sure none of these would be game-breaking. ie..If you're a BE..spawning a dozen rancor wouldn't be very bright....they're still agro after all. Log on after a week out of game..open the door..and die rom the Rancor family that's grown in there. hehe. Not so fun. But farming is something that's always requested..and this is a way it could be done without leaving out the classes that would need it..Plus giving master rangers something cool and useful for their time and skill points wasted on a largely useless class (no offense to teh Rangers out there..I still wanna dabble in it now and then, and wouldn't mind mastering it, just for the harvesting skills..But let's face it..the devs have nerfed away most any bonus you ever had at this point)





No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
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