Architect Archive

Thread: Experiment on: Upkeep Cost?

Chickenlad
Mon Mar 01, 2004 8:19 pm
#1

Well since experimentation is useless for factories and houses (although it looks like it may have had an intended function at one point), it would be nice to replace durability for upkeep cost. A really well made house doesn't cost as much per hour as a poorly made one. This could also pump some new life into the economy as players sought out more efficient harvesters/houses/factories. Just a thought.
ElBlufer
Mon Mar 01, 2004 8:25 pm
#2

I would love this idea...I pay too much on maint per week.



Elliott Blufer

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