Architect Archive

Thread: OMG I did a factory run of BER13 Heavy Minerals last night...

StumanKadir
Mon Mar 01, 2004 10:56 pm
#1


.....and for the first time in what seems like weeks, the schematic of 30 harvestors actually ran as intended (sure enough there were 30 in the output hopper). Not only that, the amount ofresources and components I had calculatedto be left over in the input hopper...were actually in the input hopper (down to the last unit of Duralloy steel).


I was so happy I just wanted to hug every Wookie in the city .




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

ZenDragonMLS
Mon Mar 01, 2004 11:17 pm
#2



StumanKadir wrote:
I was so happy I just wanted to hug every Wookie in the city .





I'm happy for you but please don't do anything to get yourself arrested!



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Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

IPourBooze
Tue Mar 02, 2004 5:19 am
#3


Stu, give me a tell in game if you've been having problems, I've been running all my harvs in factories since the BER 13 was available. If you're having problems getting them to run maybe I can help you troubleshoot.


Jaye





The Mancoruf Brothers - Jaye and Trajen
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aaronhullett
Tue Mar 02, 2004 5:47 am
#4

I just finished my first run ever of 50 this morning
StumanKadir
Tue Mar 02, 2004 4:29 pm
#5


Jaye - thanks for that but it's a problem I've been trying to troubleshoot (with some luck) for a couple of weeks now (it only appeared after Patch 5 I believe).


I have had the CSRs involved and they have been a great help in diagnosing the problem. From what we have come up with, it seems that where a factory is placed on or near a server line (and Draicco is placed right over one btw) and the area is heavily traffic'd, then items in the hoppers may not be calculated properly with the effect that some items in all hoppers can get randomly deleted - or more accurately - not drawn properly from the database (though a fellow resident actually had components added in their factory in a few instances than were added in ).


And it doesn't appear to be restricted to Structure factories as we have seen the same affect in all of the other types (but only those near the server line). We are in the process of moving factories out of this zone and since then the problem seems to have gone away. I say "seems" as I'm unsure whether fellow residents have "learnt to live with the bug" or have not done many factory runs of late. But moving the factory does seem to have done the trick.


I only ever factory make harvs now as the market for anything less than BER13 is non-existant with all the recent price cutting on Valcyn, so its worth it to loose one to schematic if you know you are going have 30 or 40 full spec ones (instead of 20 x 13's, 5 x 12's, 8 x 11's, etc).


Message Edited by StumanKadir on 03-03-2004 09:30 AM




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

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