Architect Archive

Thread: Resources for new lights and candles?

Mkappus
Tue Mar 02, 2004 4:14 pm
#1

Do all the new lights take GP modules? If so I gotta stock up on a few crates of those.


What resources do candles take? I don't keep many chemicals around other than lub oil so if they take something else I would like to start mining it.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Mkappus
Wed Mar 03, 2004 12:00 pm
#2

Anyone, or a link to the appropriate site?



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Atiw
Wed Mar 03, 2004 12:17 pm
#3

Candles are all the same, and require the following:

20 Organic
15 Fiberplast
20 Metal

Experimentation is for Quality which is supposed to affect the lifespan of the candle, but does not seem to work at the moment. Quality is determined as follows:

DR 50%
OQ 50%

Lamps are all the same, and requires the following:

20 Metal
15 Metal
20 Mineral

Experimentation is for Quality, which appears to do nothing. Quality is determined as follows:

DR 50%
OQ 50%



Imap
Mkappus
Wed Mar 03, 2004 12:41 pm
#4

Thanks a ton, gotta start getting some fiberplast.


Odd that none of the lamps require GP modules.





Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
LadyGrey
Wed Mar 03, 2004 12:55 pm
#5

But oddly comforting that experimentation seems to do nothing.



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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
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