Architect Archive
Thread: Master Architect Setup
Message Edited by Shufflefield on 03-03-2004 02:59 PM
Figure I'll save you a search (but that would have been a good idea too, although without a date range function the search on these boards is mediocre at best).
Things you will need more than anything - steel and ore.
Most of it can be of any quality although you will want quite a bit of it with high UT, SR and HR (above 900 if possible for harvesters and their subcomponents that count - see below)
Besides that, you will need various amounts of lube oil (because of it's lack of certain stats), inert gas, reactive gas, carbonate ore (specifically for generator turbines), copper, aluminum, polymerand others. Most of these do not have to have good stats as they are for subcomponents that do not require experimentation.
The only subcomponents that count are the ones that you can experiment effectiveness on. If you can't experiment effectiveness, then you can use crap resources. For example the ones that you will need to use good resources with -
Ore Mining Units (and Light), Drilling Pumpls, Harvesting Mechs, Manufacturing Mechs(if for Fusions only), etc.
Hope that helps but still woulnd't hurt to do a search here.
Basic steps formula for good harvesters...
Make yourself some walls using any quality material.
Run off factory runs of generator turbines and small structure storage using any quality materials.
Stock up on the best UT, HR, SR steel and ore you can get. You'll also want some lub oil and inert gas but quality on those doesn't matter.
If you've got some really premo steel with say stats in the 950+ range then use that for your mining component. If you experiment the mining component as high as possible then you can use lesser quality materials for the final combine and still come out with max BER.
I've got some nice duralloy steel right now and can get 99% experiments on the mining components. With those I can use some fairly mediocre materials for the final combine, say stats around the 890 average range.
I highly, highly recommend stockpiling stuff and then making a schematic of the deed so you can run off 10 or more at once. You'll get a lot better results than if you take the risks of experimenting each deed by hand.
I'd rather have 2 failures and waste 1 deed on a schematic followed by 10 or more perfect factory produced deeds than making them by hand and getting good, bad, fair, good, good, fair, fair, good, bad, fair, ... especially when I've got someone waiting for 5 good.