Architect Archive

Thread: Master Architect Setup

Shufflefield
Wed Mar 03, 2004 9:38 am
#1


Just made master, now how do I get myself setup so I can actually make some stuff? What qualities do I need over 990 in my resources? Should I be doing factory runs of certain components? Which ones? There seems to be an awful lot to keep track of, and I am not having much luck finding good resources. Does every component have to be max experimented using the best resources in order to be worth making?


Yes, I read the faqs, but beyond grinding and the basics, there isn't much info out there.

Message Edited by Shufflefield on 03-03-2004 02:59 PM



Verio WeeGee
So I guess they nerfed sigs too?
Elite_Jedi
Wed Mar 03, 2004 10:29 am
#2

Figure I'll save you a search (but that would have been a good idea too, although without a date range function the search on these boards is mediocre at best).


Things you will need more than anything - steel and ore.


Most of it can be of any quality although you will want quite a bit of it with high UT, SR and HR (above 900 if possible for harvesters and their subcomponents that count - see below)


Besides that, you will need various amounts of lube oil (because of it's lack of certain stats), inert gas, reactive gas, carbonate ore (specifically for generator turbines), copper, aluminum, polymerand others. Most of these do not have to have good stats as they are for subcomponents that do not require experimentation.


The only subcomponents that count are the ones that you can experiment effectiveness on. If you can't experiment effectiveness, then you can use crap resources. For example the ones that you will need to use good resources with -


Ore Mining Units (and Light), Drilling Pumpls, Harvesting Mechs, Manufacturing Mechs(if for Fusions only), etc.


Hope that helps but still woulnd't hurt to do a search here.





Tok Enitup of Tarquinas
Cani Verdemaxus of Tarquinas

Trade Winds
956, -6692 Corellia Main Branch - Just outside Coronet
Tarquinas's largest resource superstore!
Architectural goods, Power Ups, Droids and More
Shufflefield
Wed Mar 03, 2004 11:36 am
#3

That gets me started and is very useful info. I am having trouble wrapping my head around all the qualities, so it's good to know which to worry about and which not to worry about. Now I can start organizing my resources into general/special purposes and know what to look for.



Verio WeeGee
So I guess they nerfed sigs too?
Pawlin
Wed Mar 03, 2004 12:21 pm
#4

Master Artisan or Master Architect?

Your subject says Artisan but you're in the Architect forum.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
wornol
Wed Mar 03, 2004 4:02 pm
#5

Tripaonef, Duralloy Steel

CR=751, CD=634, DR=972, HR=956, MA=389, OQ=322, SR=947, UT=940



This kind of Steel is your friend. This will let you make MAX BER harvesters along with some ore with similar stats.


for walls you will need 220400 units grindore and 80350 units of grind metalper factory run of100 walls.
Pawlin
Wed Mar 03, 2004 4:09 pm
#6

Basic steps formula for good harvesters...


Make yourself some walls using any quality material.


Run off factory runs of generator turbines and small structure storage using any quality materials.


Stock up on the best UT, HR, SR steel and ore you can get. You'll also want some lub oil and inert gas but quality on those doesn't matter.


If you've got some really premo steel with say stats in the 950+ range then use that for your mining component. If you experiment the mining component as high as possible then you can use lesser quality materials for the final combine and still come out with max BER.


I've got some nice duralloy steel right now and can get 99% experiments on the mining components. With those I can use some fairly mediocre materials for the final combine, say stats around the 890 average range.


I highly, highly recommend stockpiling stuff and then making a schematic of the deed so you can run off 10 or more at once. You'll get a lot better results than if you take the risks of experimenting each deed by hand.


I'd rather have 2 failures and waste 1 deed on a schematic followed by 10 or more perfect factory produced deeds than making them by hand and getting good, bad, fair, good, good, fair, fair, good, bad, fair, ... especially when I've got someone waiting for 5 good.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Shufflefield
Thu Mar 04, 2004 1:00 am
#7

Ooops...


Both actually, but I changed the subject, sorry for the confusion.



Verio WeeGee
So I guess they nerfed sigs too?
Moxxinal
Thu Mar 04, 2004 1:40 am
#8

Hey, bud, let's talk in-game. Although I don't make structures anymore I can still give you a few tips.



Moxxinal
Retired Master Interior Designer
Current Wanderer of Radiant Galaxy
Page 1 of 1
Previous Next