Architect Archive
Thread: What happens when everyone has a house full of furniture and 100 BER13 harvesters?
Make a ton of candles and lights.
On the serious side. This is the oldest discussion on the boards architects structures need decay. Well with the turnover in characters, and if we get some new structures with the SE I think we will be fine. Everyone has been preaching doomsday, but business is still ok for most of us. Not great but ok.
I personally like the idea that an extractor should only be able to redeed X amount of times. After that it goes poof, or you can buy a redeed kit for X credits to get you X more redeeds.
AvaroT wrote:What will architects do then?
Hope that that everyone will make an alt that will also need 5 furnished houses and 100 BER13 harvesters?
The future space expansions are promising too. With rumors of new planets opening up we will still have plenty to build. I remember hearing rumors that architect will make space ships in the space expansion also. I haven't heard anything in a long time but there is always hope.
The glass is half full 8-)
A hologrinder told me this idea. He said that as structures and harvesters age that they should start having random failures that only an architect can fix and the older it got and/or the more fixes it got, the more likely it would fail again. This would require structures and harvester to be periodically replaced or repaired and greatly diminish the secondhand market for these items. Maybe this could even be tied into the durability of the structures in question, make the experimentation on walls useful for some reason.
When I say random failures, stuff like the hopper being stuck so you can't open it or the energy feeder not accepting power. He said a resource seller heard the idea and was horrified.
Make fixing harves the responsiblity of the owner and not the manufacturer!
Besides, if it ain't broke....don't fix it. Our profession is strong in my opinion and will only get better.
bluejanus wrote:
A hologrinder told me this idea. He said that as structures and harvesters age that they should start having random failures that only an architect can fix and the older it got and/or the more fixes it got, the more likely it would fail again. This would require structures and harvester to be periodically replaced or repaired and greatly diminish the secondhand market for these items. Maybe this could even be tied into the durability of the structures in question, make the experimentation on walls useful for some reason.
When I say random failures, stuff like the hopper being stuck so you can't open it or the energy feeder not accepting power. He said a resource seller heard the idea and was horrified.
I'd prefer that decay not be random. I think it should be predictable.
I'd hate for them to implement decay randomly on other stuff. Imagine having your gun jam in the middle of a fight or having your landspeeder throw a turbine belt when you're 3km from a city. Those examples would be a real pain. But on the other hand I really don't mind the decay systems they have for guns or vehicles right now.
Theres really no need to make decay for structures too fancy. Just have harvesters degrade over time (when in use) until they get to zero and then they stop working. Anyone using a harvester knows they're worth paying for. Maybe make it so you can pull 500k materials from a medium or 1M units from a heavy over their lifetime? I dunno, something in that range.