Architect Archive
Thread: Support Skills for the Architect?
I'm a newb that wasn't in beta. I was wondering what other skills compliment the Architect who is mainly interesting in tradeskill professions and not combat?
It's pretty much wide open. If you can build houses, you can:
- Open a cantina (entertainer, dancer, musician)
- Open a clinic (medic, doctor)
- Run a vendor (merchant)
- Createcrafting stations for any crafting discipline
Then again, you can do all those things without being an architect. The profession of most use to the Architect, the Miner, was removed from the game for launch and probably won't be back for a couple months at least.
Why Scout and Marksman, you ask?
Scout will allow you to harvest resources from creatures you've killed, which is the only way to get Meat, Hides, and Bones (unless you buy/trade).
Marksman will allow you to fight and defend yourself more effectively with your starting pistol. Even if you're not interested in *looking* for combat, sooner or later it will find its way to you, so it's best to be prepared. Also, if you want to harvest critters, you'll need to kill them first.
I also recommend that any starting character purchase all six initial Novice professions as soon as you have the money. They're cheap, they let you explore each of the major game systems, and they give good starting abilities to otherwise weak characters. Remember, you can always drop them later on if you need the skill points back.
Hope this helps,
SierraBravo
Sierra,
You made some good points, however I think that there is more than one way to play the character. You won't *have* to fight anything. There is always the "RUN AWAY" option. =) I plan on playing my character as a pure crafter. Zero combat skills at all. Mainly because I want to be able to become master in a number of professions and need every single point available. So, I think it is wise to get some combat experience, but the problem with using those points there is that you limit what you can craft and become. I would like to be a multi-talented crafter so I'll keep my points in crafting.
As far as the architect goes, I've read guides and such that say to continue with surveying/sampling while increasing your engineering tree. After you do that, you are home free for architect. But in order to make certain architect things you have to either craft them or buy them. So there you run into the problem or what you want to do. It is feasible to purchase all parts and resources that you will need, but you'll have to find a way to gather money in order to buy all those things. =)
Avirda
Avirda wrote:
You won't *have* to fight anything. There is always the "RUN AWAY" option.
You won't be saying that the first time you find a lair full of aggressive creatures has found its way next to your harvesters or house! ;-)
I've found the following combination to be a pretty good skillset for building an Architect.
Start out as a scout.
This gives you a general crafting tool and harvesting capabilities.
Train as an Artisan.
This gives you your general Artisan tools and schematics.
Train as a Marksman
Yeah, you can run away, but most things will outrun you. Best to know how to use a blaster, even if a novice.
Train as a Medic.
Healing is essential when you're cruising around the landscape. You only need the basic medical skills.
As you advance up the ladder, concentrate on filling out your Artisan tree, and your scout Survival and Exploring trees. They'll serve you well later.
While a lot of people preferred rifles, as a marksman, I specialized in Carbines. I found Carbines to be more useful to an Artisan than a rifle.
If you watch your radar while surveying and avoid red mobs, you won't need to ever fight anything to be an Artisan.
One profession I like when taking an artisan is Entertainer. You can then craft instruments and this gives you a bunch of musician XP. In fact, this is the quickest way to advance as a musician, and you never have to play a note.
I'm curious... why carbine instead of rifle?
-SierraBravo
you have to get exploration 1 in scout...that will let you move about much easier and faster to gather resources...you might also get hunting 1 if you want to harvest your own leather for furniture..
i think everyone should also have combat skills...you can give these points back later and they will come in handy at one time or another....radar tip: set radar on the 128 setting....and you can easily avoid any comabt