Architect Archive

Thread: Is it worth the expense for upgraded mines for getting resources

Rebal1
Tue Jul 22, 2003 6:46 pm
#1

is it worth it or are the personal mines much worse
Griswel
Tue Jul 22, 2003 7:02 pm
#2

There is no advantage at all in maintenance or power use in having one medium mineral harvester vs 2 personals. If you have the lots to do personals, by all means stick with them. OTOH, mediums take only one lot, so if you need 40k resources a day or something obscene, then only mediums will do, and larges would be nice.


Here's the rundown on what mediums cost in terms of resources: mineral 3500, solar 4500, all others 13k-14. All mediums produce double the resources at double the power use and maintenance cost (I think this is true but I have not used med gas and flora is broken). Except: solar produce only 8/hr instead of 5/hr for wind, but they have exactly the same maintenance cost: 30 (1440/day).


BTW, you can easily put personals in places that no medium would go (like small gulleys), and a medium will chew up more space than two personals, it's more like 4x the space. So if you have a small 'sweet spot', then personals have another advantage.


I believe that the larges all use triple the maintenance and power of the smalls and produce triple the results (i.e. 50%more than mediums in each area), but I am not sure. Fusion reators are 15/hr and depend on the radioactives spot you put them on (I hear).


Short answer - larger harvesters save you lots, nothing more. So if you have the lots, use personals. If you run short, you must use mediums. Me, I am gonna start making larges for myself, can't wait to see what they look like the mediums are impressive.

Rebal1
Tue Jul 22, 2003 7:05 pm
#3

thanx man that really helped i think i'm goin to stick with my personal ones cause i have 5 and its goin smoothly thanx again
Griswel
Tue Jul 22, 2003 7:05 pm
#4

What I meant on wind/solar was that solar would naturally produce 10/hr and cost 2880/day, but instead produces "only" 8/hr and costs only 1440/day.


BTW - power use listed under "Status" is per hour, while maintenance listed under "Status" is per day. Maintenance tells you how long your credits will last (but does not give you an update when you deposit, come on Devs add this please). Power lists in an obscure way, where the number "0:35" is days and hours, though often units over one day still list as hours, which is odd since maintenance lists 23 hours then 1 day if you hit 24.

Griswel
Tue Jul 22, 2003 7:08 pm
#5

Np, also, personals are so cheap (250 resources) that you can destory and move on, whereas personals all cost 3000 credits to turn into deeds. In other words, if you have3k credits in the pool when you destroy it you get the deed back. For personals destroy and move on, 1500 credits is more than a new one costs (I sell for 750 each, which is more per resource than I get for large things). For mediumsyou must pay3k because they are all worth much more.


So personals, if you don't need more stuff, have yet another advantage, since it costs around 1500 to move 2 peronals (destroy the old and replace at 1500 credits), while mediums cost 3000.

Tayman
Tue Jul 22, 2003 9:02 pm
#6

ahhh thank you.

I have been trying to figure out the benefits of the larger harvesters.

Let me get this straight before I make any investments...
Large harvesters only use 1 lot(same as personal harvesters). But, they use 3 times the power and maintenance. Correct?



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terrorbeat
Tue Jul 22, 2003 9:14 pm
#7

Personal: 2kg/hr


Medium: 4kg/hr


Large: 7kg/hr


As far as power, I had wind harvs on a 70% spot. Got maybe 2K a day approximately (didn't time it exactly to 24 hours, just an approximation), and I am getting over 6K in power from my solar ALSO on a 70% spot.


Dunno why that is, but it is. Hehe.





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