Architect Archive
Thread: Bunch of questions, plz take a moment...
I have unch of questions for you architect guys.
1) whata re the naming protocols for a personal havester or extractor or wind power generator? I have been trying to name my installations and it keeps saying that it is "not a valid name". Are there some guidelines?
2) I remeber pre-release hearing something about people only being able to have one home, did that crappy idea make it into the game or can we have several?
3) do larger houses take up more of our allotted number of "lots" or is 5 harvesters the same as five large houses?
4) can a house be sold without being removed/redeeded? what if you have a great location and want to sell the house right where it is? also, when you do take a house down, do ou have to empty it out first?
2. You can currently have several, although Holo or Q said something recently about limiting multiple houses to Merchants in the future.
3. Lot usage varies per structure. Large houses take 6 lots. All harvesters take 1 lot.
4. You can sell a house by using the /transferstructure command. If you do decide to re-deed it, you need to empty all the goods out, or they will be lost.
Thank you very much for your answers, I have one more question though.
How to PA halls relate to the use of lots? Are they seperate or does the head of a PA lose a bunch of lots?