Architect Archive
Thread: Changes to extractors from TC patch notes
Experimentation ranges for the harvester 'extraction rate' property is now set up correctly.
There are two new components: Heavy Harvesting Mechanism and Turbo Fluidic Drilling Pump Unit, now used in heavy harvesters.
Harvester extraction components (like the Ore Mining Unit and Fluidic Drilling Pump Unit) now display how many points they contribute to a harvester's extraction rate. This is so these items can be more easily sold as individual pieces.
Removed the 'experimental durability' property from structure components, because it didn't actually do anything.
The 'experimental efficiency' property of structure components no longer just relies on the Unit Toughness of your crafting resources. Make sure you check what contributes to a good efficiency for harvesters.
Anyone on test center able to tell us what the new extraction rates are? Wonder if all our placed extractors are gonna get nerfed.
Yea, what are the Extraction Maxiums, Stats required, and at what point are these experimented on. Neeeed Info!
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Fuss Bango
Chilastra
QuinaCrafter wrote:
I'll betcha that the new stat is gonna be either OQ or DR, since those are the only two that inert gas have. That way we'd have to look for superior inert gas as well as steel/chem.
Don't count on it. According to some of the posts on TC it calculates the stat as 0 if it doesn't have that stat. Which is causing some experimentation problems. One post listed a schematic that required three named resources and the primary stat was conductivity. Of which these three resources didn't even have (one was ore, one was gas, can't remember the third). So they may just make another stat part of the template even though a number of the resources in the schematic don't use it. This may get fixed but just a FYI.