Architect Archive
Thread: Update on New Lights
Free-standing lamps: 105 metal, 20 mineral (125)
Desk Lamps: 35 metal, 20 mineral (55)
Table-top Lamps: 50 metal, 20 mineral (70)
Thanks for the update Lepo.
I gotta assume that those things are still buggy. I cant' imagine its intentional for crated objects to decay or that lights at 0 points should still work until picked up.
can i just be the first to say this is just outright silly...
wasting good metal on making something that will last a month...
do you really think people are going to really care if it lasts 42 days as opposed to 35...
golly gee, this one will last 4 more days.
big f'ing deal
its a waste of the programmers time, our time and resources and our customers money....
Naufragus wrote:
can i just be the first to say this is just outright silly...
wasting good metal on making something that will last a month...
hehe, yeah. I don't plan on using my good stuff on the lights I sell. But there might be architects out there who decide to specialize in lights, and for them, that experimentation will be a selling point.
More choices = good, even if you don't plan on using them ![]()
Sneezy wrote:
More choices = good, even if you don't plan on using them
Ya.
I'm sure a lot of players will not use lights or candles much if at all. They might try them out once and then get tired of them and never use them again, much like the vehicle paint kits.
However, I know that there arealso a lot of players that take a lot of time to do nice home decorations and those folks will want candles. They really wont' mind if they have to buy new ones once a month, but if they can get more time out of them then its a bonus.
ComicsGuy wrote:
Also, the lights only decay when placed in the house, correct? What would happen if people moved all their lights to a travel pack in the house each night, or on days they don't intend to play? Will that extend the life of the lights?
FInally, I'm still confused about the last item in crate decay bug. Are you saying we should immediately put all the items on a vendor to prevent this decay? Any other workarounds?
Uncrated lights only decay when placed. So if you pick them up, the timer stops. If someone was really worried about decay, then they could, like you said, go around a pick them up when they logged out.
If you examine a crate that isn't on a vendor, you will see the timer decaying. When you pull the item out of the crate, even if the examined crate says 2 days left, the item you pull out will say 41 days (or whatever your experimentation showed). Except for the very last item you pull out of the crate. Its timer will say 2 days left.
To use an example:
You make a schematic of a free-standing lamp. You experiment the time up to 41 days.
You stick this schematic in your factory with enough resources to make, say 100 items. You log out, and get some sleep.
The next morning you log in. You'll have 10 crates (100 items/10 items per crate). If you examine them, their timers are all ticking. The timer starts when the last item in it is finished (interestingly enough, the timer starts at the first item, but when it sticks the next item in the crate, the new item's timer resets the entire crate). So your crates will say something like 40 days 13 hours, 39 minutes, 13 seconds forthe first crate completed and 40 days 16 hours 39 minutes 13 seconds for the last crate completed.
You uncrate 20 items. 18 items will say 41 days left. 2 items will show whatever their crate timer said. As long as these uncrated items aren't placed (in a house/merchant tent/whatever), their timer will remain frozen forever.
So now you have 8 crates.
Lets keep one in your main inventory.
Put one in a backpack in your inventory.
Drop one in your store room house.
Drop one in that factory bin you use to store stuff in ![]()
Drop one on your vendor.
Put one in a droid storage compartment.
Put one in your bank's safety deposit box.
Give one to your next door neighbor.
The only crate whose timer will stop is the one placed on the vendor.
Now, when all those crates are uncrated you'll get 72 items with 41 day lifespan, and 8 with whatever their crates timer was down to.
Wonderful. As long as people don't pickup the lights, they'll last forever, until/unless this bug is fixed. And how often dopickup their furniture once it's placed? (Answer: very seldom, and even less when they find out they should leave lights alone.) For one brief, shining moment, we almost haddecayable items to sell...
Also, the lights only decay when placed in the house, correct? What would happen if people moved all their lights to a travel pack in the house each night, or on days they don't intend to play? Will that extend the life of the lights?
FInally, I'm still confused about the last item in crate decay bug. Are you saying we should immediately put all the items on a vendor to prevent this decay? Any other workarounds?
Oh well...
Sneezy wrote:
If you examine a crate that isn't on a vendor, you will see the timer decaying. When you pull the item out of the crate, even if the examined crate says 2 days left, the item you pull out will say 41 days (or whatever your experimentation showed). Except for the very last item you pull out of the crate. Its timer will say 2 days left.