Architect Archive

Thread: they aren't going to go through with the experimentation changes

Sneezy
Mon Mar 15, 2004 4:50 pm
#1

http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=8160&page=1


*sigh* I rather liked them.


Although I can see where the AS and WS crafters were getting hosed. Hopefully they will come up with a compromise that will allow for better experimentation without messing up the dual-lined crafters.





Lepo Otrooc
TC Master Architect
Skystone, Tatooine


Pawlin
Mon Mar 15, 2004 5:10 pm
#2

So the changes will go into effect tomorrow when the patch rolls out but then they'll turn them off with a hotfix on Wednesday. That will give us a good chance to see it first hand if we don't play on test center.


Hmm... wonder if we'll have another1 day window to make BER 28 fusions?




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Manipulative
Mon Mar 15, 2004 5:11 pm
#3

Wow. Let me repeat: Wow.


I never could get my arms around if this was going to actually affect weapons and armor. The smiths seemed to think so, but I'm still not totally convinced. At least, I have a hard time believing the affect was as large as was argued.


I am disappointed that this means we will probably still be living with the 5% crit fail rate. Last night, I think my crit fail rate was close to 20%. I gave quickly, as at that rate it is totally unfun. I had had a good run for a couple of weeks, so I suppose it just caught up with me, but one crappy day can really ruin my mood with experimentation for a good long while.





Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
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GenChaos
Mon Mar 15, 2004 5:46 pm
#4

I'm curious whether we will see any perfect crafting stations on Tue and whether they will turn out at 45 or above. I know I will be trying.
Pawlin
Mon Mar 15, 2004 5:48 pm
#5






GenChaos wrote:
I'm curious whether we will see any perfect crafting stations on Tue and whether they will turn out at 45 or above. I know I will be trying.







Hmmm... tomorrow will be a good day to make a schematic or 4. /evilgrin





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Mon Mar 15, 2004 6:11 pm
#6

Someplace they mentioned that the CF rate changes *would* stay, so things will get better.

I'm not sure I understand all of the ins&outs of the proposed experimentation system. It sounded like anyone making something where they wanted to experiment on two separate things (e.g., extraction rate and hopper size) would have been worse off on the new system. On the other hand someone said that some situations where the qualities of named resources were always low (e.g., herb meat) would have been better off on the new system.

I think that on patch day I'll be: 1) making lots of lamps and 2) playing around with different single-line experimentation.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Sneezy
Mon Mar 15, 2004 6:11 pm
#7






Pawlin wrote:


Hmmm... tomorrow will be a good day to make a schematic or 4. /evilgrin




I think this is the one thing I regret about living on TC--I have no warning of changes and can't plan accordingly. If I'd known I woulda been cranking out schematics like crazy.




Lepo Otrooc
TC Master Architect
Skystone, Tatooine


StumanKadir
Mon Mar 15, 2004 6:18 pm
#8

That's true - I'm making walls, turbines, etc (basically anything that doesnt need experimentation) and leaving the OMU's, HU, Crafting stations, etc for Patch day .


Now I just have to make some room in my datapad






Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

RotorofCorRng
Mon Mar 15, 2004 6:40 pm
#9

What a waste of time.

Imagine if they woudl have dedicated that time to DE, or any other number of professions.



Rotor - Will cease to exist May 3rd.
ZenDragonMLS
Mon Mar 15, 2004 6:40 pm
#10



StumanKadir wrote:

Now I just have to make some room in my datapad






OT - get yourself a droid or two with a built-in datapad and item storage - they are a life-saver. I keep all my schematics in the droid except the few that I'm actively running in the factories.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

ekloploah
Tue Mar 16, 2004 6:26 am
#11

I understand that this idea may not be the best for as and ws, but uh can this be an idea that was used by architects then. They wrote that the community was aggainst this idea. I am sorry but did they ask any architects and their customers. People seem to be more upset about having only one day of experimentation changes then a complete change that lasts permently. Dang it I really liked this idea for the patch and was really excited I am sorry to see it got nerfed.







**Smugglers Run** -Druggin a galaxy of pure bliss
coronet 444,-5684
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ekloploah
Tue Mar 16, 2004 6:30 am
#12

I forgot to add .....


how many architects use over 900 sr, hr, and ut to make something and it doesn't work. I have made ber 13 with crappy stats and ber 11 and 12's with high almost perfect stat resources (yes using ber 6 components). Would be nice if the reources did matter. of course those are the same days that I will have 20 critical failures for no reason, and the next few weeks have zero. Oh well. Got to love architect.



**Smugglers Run** -Druggin a galaxy of pure bliss
coronet 444,-5684
Ekloploa's Architect Deeds,Master Artisan goods
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