Architect Archive
Thread: dvnce please.....
Message Edited by ElBlufer on 03-16-2004 06:19 AM
ElBlufer wrote:
Wasn't this on our top 5...*runs to go check*
It's been in about every list I've seen, either as a 'bug that needs fixing', a thing that 'doesn't work as we think it should', or just a plain and simple 'thing we most want changed'.
It's bloody stupid, bloody irritatingand about bloodytime it was fixed, it cannot be bloody hard to do !
Bandola wrote:
hehe, autocensor didn't work..
You're right...I havn't seen this **edit** (<--done by me for example) for a while
Message Edited by ElBlufer on 03-16-2004 06:27 AM
ElBlufer wrote:
Wasn't this on our top 5...*runs to go check*
Edit: It wasn't...DVANCE!
Message Edited by ElBlufer on 03-16-2004 06:19 AM
Huh ? Now that is scary. I know it only matters if you make harvesters, but even so...
Bandola wrote:
ElBlufer wrote:
Wasn't this on our top 5...*runs to go check*
Edit: It wasn't...DVNCE!
Message Edited by ElBlufer on 03-16-2004 06:19 AM
Huh ? Now that is scary. I know it only matters if you make harvesters, but even so...
Here are the 10 questions...
Dvance Wrote:
Message Edited by ElBlufer on 03-16-2004 06:33 AM
Ok, so it is number 9:
Message Edited by Bandola on 03-16-2004 06:36 AM
Bandola wrote:
Ok, so it is number 9:
9) Why cant ALLfactory created items be crateable and stack in higher amounts( like structure modules @100)?
Even though it is not explicitly referring to OMUs
Message Edited by Bandola on 03-16-2004 06:36 AM
I thought about that also...but what it is saying is that things that already crate should have larger stacks.
Not how I read it,
Why can't ALL factory created items be crateable (including OMUs)?
AND stack in higher amounts...
But it probably got lost because it didn't specify the omu problem, perhaps because it was an attempt to treat it all as one problem rather than 2 different problems. IMO the first (omus) is a bug that needs fixing, the second is an improvement we want.
We had the top 10 questions which were separate from the top 5 issues.
I think the top 5 issues were the official ones to be taken to the DEV's and the top 10 questions were a side project of Thunderhearts.
Top 5 issues:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=46185&page=1
10 questions:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=45558