Architect Archive

Thread: dvnce please.....

ekloploah
Tue Mar 16, 2004 6:38 am
#1

let devleopers know that it would be nice if ore ming units stacked. They take too much room for nothing and a crate would be nice. Thank you.





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dantaglo
Tue Mar 16, 2004 7:13 am
#2

That would be Wonderful
ElBlufer
Tue Mar 16, 2004 7:18 am
#3

Wasn't this on our top 5...*runs to go check*

Edit: It wasn't...DVANCE!

Message Edited by ElBlufer on 03-16-2004 06:19 AM



Elliott Blufer

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Bandola
Tue Mar 16, 2004 7:22 am
#4






ElBlufer wrote:
Wasn't this on our top 5...*runs to go check*







It's been in about every list I've seen, either as a 'bug that needs fixing', a thing that 'doesn't work as we think it should', or just a plain and simple 'thing we most want changed'.


It's bloody stupid, bloody irritatingand about bloodytime it was fixed, it cannot be bloody hard to do !





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Bandola Da'Gear
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Bandola
Tue Mar 16, 2004 7:23 am
#5

hehe, autocensor didn't work..




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ElBlufer
Tue Mar 16, 2004 7:26 am
#6







Bandola wrote:
hehe, autocensor didn't work..






You're right...I havn't seen this **edit** (<--done by me for example) for a while

Message Edited by ElBlufer on 03-16-2004 06:27 AM



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
Bandola
Tue Mar 16, 2004 7:28 am
#7






ElBlufer wrote:

Wasn't this on our top 5...*runs to go check*

Edit: It wasn't...DVANCE!

Message Edited by ElBlufer on 03-16-2004 06:19 AM





Huh ? Now that is scary. I know it only matters if you make harvesters, but even so...




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Bandola Da'Gear
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Bandola
Tue Mar 16, 2004 7:32 am
#8

Oh heck




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Bandola Da'Gear
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ElBlufer
Tue Mar 16, 2004 7:33 am
#9






Bandola wrote:






ElBlufer wrote:

Wasn't this on our top 5...*runs to go check*

Edit: It wasn't...DVNCE!

Message Edited by ElBlufer on 03-16-2004 06:19 AM





Huh ? Now that is scary. I know it only matters if you make harvesters, but even so...





Here are the 10 questions...







Dvance Wrote:




Here are the 10 questions:



1) Can you please verify and explain the Function of Higher effectiveness ratings on Crafting tools and Crafting Stations?


2) Are Solar and Fusion working as intended by not having ability to experiment on effectiveness on final assembly?


3) When will we get new Furniture and Color Palets for all Furniture (or at least most)?


4) What is Architect's future in the GCW?


5) Is there going to be More Housing styles and why do Generic and Corelian Houses(some) share floorplans?


6) Whenwill we get to move items Up/Down?


7) When will storage type Furniture(chests, armoires)ever get to be used for storage(like backpacks are currently being used for)?


8) When will we ever be able to drop furniture outside ?(like crafting stations in Player Cities and patio furniture on balconies)


9) Why cant ALLfactory created items be crateable and stack in higher amounts( like structure modules @100)?


10) Can we Please get harvester animation and Status Display bugs(i know that display bug fix is on test center but heardthat the bug has shifted in a way ..I am testing it now..)Fixed?





Message Edited by ElBlufer on 03-16-2004 06:33 AM



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
Bandola
Tue Mar 16, 2004 7:35 am
#10


Ok, so it is number 9:


9) Why cant ALLfactory created items be crateable and stack in higher amounts( like structure modules @100)?


Even though it is not explicitly referring to OMUs

Message Edited by Bandola on 03-16-2004 06:36 AM




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ElBlufer
Tue Mar 16, 2004 7:37 am
#11






Bandola wrote:


Ok, so it is number 9:


9) Why cant ALLfactory created items be crateable and stack in higher amounts( like structure modules @100)?


Even though it is not explicitly referring to OMUs

Message Edited by Bandola on 03-16-2004 06:36 AM





I thought about that also...but what it is saying is that things that already crate should have larger stacks.



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
Bandola
Tue Mar 16, 2004 7:46 am
#12

Not how I read it,


Why can't ALL factory created items be crateable (including OMUs)?


AND stack in higher amounts...


But it probably got lost because it didn't specify the omu problem, perhaps because it was an attempt to treat it all as one problem rather than 2 different problems. IMO the first (omus) is a bug that needs fixing, the second is an improvement we want.






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Bandola Da'Gear
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Pawlin
Tue Mar 16, 2004 12:03 pm
#13

We had the top 10 questions which were separate from the top 5 issues.


I think the top 5 issues were the official ones to be taken to the DEV's and the top 10 questions were a side project of Thunderhearts.


Top 5 issues:


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=46185&page=1


10 questions:


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=45558





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