Architect Archive

Thread: Does being an architect make us lazy?

Thornstar
Sun Mar 14, 2004 4:20 pm
#1

In all honesty, I use to be a weaponsmith. I would spend alot of my time looking at swgcraft.com and surveying all planets for the best resources at that time.

Now im an arch and have been for a long time and I never have to leave tatooine. I can just buy loads of ore if i wanted and a few 100k stacks of super quality ore will last me ages.

I cant imagine wasting all that time again searching all the planets for good resources if i was a weaponsmith/armorsmith ect.


lthough i do have a city to run now. it seems relativly easy to do architect while doing other professions .
Pawlin
Sun Mar 14, 2004 4:32 pm
#2

Yep, you nailed it... we're all lazy.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Undergrid
Sun Mar 14, 2004 5:34 pm
#3

Damn, I wish I could find all the low grade ore I wanted for sale on Chimaera..





Undergrid (Chimaera)
Master Smuggler / Master Pistoleer / Teras Kasi Master / Master Pilot / Rebel Colonel

Alse
Sun Mar 14, 2004 5:46 pm
#4

now he knows so we have to kill him.



Amen~Ra
"All Your Base Are Belong to Us"

Naufragus
Sun Mar 14, 2004 7:20 pm
#5

i gave up armorsmith because it was too much work....


Node_101
Sun Mar 14, 2004 7:25 pm
#6

i was lazy long before i had an architect




Compulsion - Retired tailor
Ayianapa - Master Weaponsmith/Architect

Fashion By Compulsion and Ivahi
On Sunrunner located near Theed, Naboo -4516, 3199


dantaglo
Sun Mar 14, 2004 7:33 pm
#7

I think that if the architect is lazy then yeah you have a lazy architect but I still survey other planets,, do I have to.. NO. .but I would like for once in a FREAKING blue moon find a 60% + of ore.. LOL.. that's why I look.. and for more GREAT STEEL
ZenDragonMLS
Sun Mar 14, 2004 8:31 pm
#8

My sense is that each crafting profession has it's own challenges. My wife has a Master Tailor. In general she needs very little specific resources. She doesn't need a huge amount of resources. Experimentation is non-existant so she doesn't even look at resource quality. The only "technical" challenge is in using the BE tissues, and even that isn't all that complex (now that the tailors have figured it out). But ... to be successful she has to do lots of consulting and custom orders. She has to play around with the limited set of clothing items and limited and different color palettes to create a unique "look" for her customers. Some people would love the particular challenges of Master Tailor - and some would hate them. The *work* (since we're talking about "laziness") is related to the particular challenges.

Master Architect is different. As you say, there are a very few resources that I have to get "right", and other than that I don't have to worry about quality at all. So as a Master Architect I don't really have that much of a "technical" challenge like a weaponsmith in terms of really juggling different resources with slightly different qualities. However, I see the true challenge of a sustained Architect business (in SW:G ) as being all about *operations*. I think that to be successful as a general architect I have to choose ways to acquire resources (mining myself, lot swaps, static harvesters, paying miners) that are in balance with my business volume. I have to plan production runs of components and finished products. I know that other professions need factory runs also, but my sense is that the shear magnitude of the raw resources that Architects have to deal with make the production runs harder to plan. I have to manage my inventory of components to squeeze as much as I can, while predicting the needs of my customers. For example, if I make a run of Small System Storage Modules, I have to balance off the number of Heavy Mineral Harvesters that I make against the Heavy Chemical Harvesters.

So I guess I'm not sure that we are "lazy". I think that we have different set of things that occupy our time and energy. If those things are "easy" to you, then you've chosen the right profession. If they are really "hard", then maybe another profession would match what you would like better.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

BoberFett
Sun Mar 14, 2004 11:02 pm
#9

Very well said ZenDragon.


I'm just starting down the Weaponsmith path, and it's a completely different animal. I'm currently 4/0/2/4 in WS, and I'm overwhelmed by the number of different specific resources required. Each one is only required in small amounts though. When something necessary spawns, throw a single heavy on it for a few days and I've got enough to last me a long time. Up until now I was used to moving my entire fleet when a good duralloy spawned, or when I happened across a good ore concentration. It's a completely different kind of resource management. Not necessarily easier or harder, but different.
Knocturnel68
Tue Mar 16, 2004 1:32 am
#10

Man, going from doctor to architect is going to be...fun. I don't see architects paying 200cpu...thankfully =)
Xohamz
Tue Mar 16, 2004 1:37 am
#11






Knocturnel68 wrote:

Man, going from doctor to architect is going to be...fun. I don't see architects paying 200cpu...thankfully =)






That's because we are lucky to sell things at 8-10 cpu.
BoberFett
Tue Mar 16, 2004 1:40 am
#12






Knocturnel68 wrote:

Man, going from doctor to architect is going to be...fun. I don't see architects paying 200cpu...thankfully =)






Instead of buying10K at 200cpu, you'll be buying 1M at 2cpu, and hoping to sell at 4cpu. Don't expect resource management to get easier just because it costs less per unit.
Bandola
Tue Mar 16, 2004 1:05 pm
#13






BoberFett wrote:


Instead of buying10K at 200cpu, you'll be buying 1M at 2cpu, and hoping to sell at 4cpu. Don't expect resource management to get easier just because it costs less per unit.



Quite the opposite in fact, resource management, at least in terms of storage becomes a real pain with the larger quantities of resources needed on hand. This applies equally to the components. And then there is factory management... wait until you try to make a factory run of 50+ fusions and you will see what I mean. /shudders.


So, 'Does being an architect make us lazy?' - No, we are busy in different ways, instead of spending all of our time surveying/collecting resources we spend it managing our factories and building our walls, generator turbines, omus and finding novel ways to store the resources/components we need to run our business.

Message Edited by Bandola on 03-16-2004 12:09 AM




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

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