Architect Archive
Thread: I'm glad this crafting change is being removed because it SUCKS!
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d0qtrX
Wed Mar 17, 2004 1:10 am
#1
Wow. On an item where I have materials that max out at 30% I have to spend ALL 10 points to get it to 30%
Wow.
Imagine if you had multiple attributes to experiment on!
EnigmaBSc
Wed Mar 17, 2004 1:13 am
#2
May I ask what you were crafting and what resources you were using?
EnigmaBSc
EnigmaBSc
d0qtrX
Wed Mar 17, 2004 1:16 am
#3
New lamps.
Resources seem to max out around 45%
It takes me all 10 points to get to 45%.
d0qtrX
Wed Mar 17, 2004 1:24 am
#5
Yes, I know. I was trying out the new change. I HAVE better resources.
the point is this:
What happens when your item has multiple attributes to improve but your crap iron that is required by the schematic caps at 100 CN? Say that attribute; because of the iron, maxxes at 40%. Before, you would only need to spend 4 points to get that attribute to 40. Under the new system you need to spend 10. That leaves nothing for anything else and the result is junk items unless you have uber resources.
So this willgive the old crafters who have a nice stash of old resources a HUGE HUGE advantage over new masters in the quality of the items they can craft.
It's protecting their monopolies, basically.
I thought this was supposed to HELP the economy.
However, it matters not, as the change is being blammed tomorrow morning.
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