Architect Archive
Thread: Question on Crafting Stations
How can anyone make a 43.5 rated station? I am using good quality resources and all the optional componenets and it caps out at like an 8 functionality rating.
do you experiment on the components?
to my understanding it takes into account the quality of the components(although it doesnt show any stats)
Right now people are throwing money at me to make them a crafting station, I can make 7.1 rating stations with just 750 CO aluminium and no components. They want to buy them for like 15k from me. I did try a fully componentized(my own word) station, but it came out really crap.
You need 400 units of 990 Conductive Copper for the final build, plus some mineral with no conductivity (50 units)
You also need two Micro Sensor Suites with over 96% efficiency, which requires two components and a third optional component.
And you need two more Control Units also over 96%
Then you need 5 Droid Storage Compartments froma factory crate.
If you used the right resources, your station will start with a rating over 10.00 and with experimentation, get over 40.00
I've used 84% Micro Sensors and Control Units, with 98% Droid Storage Compartments and 890 Conductive Copper to make 33.0 Stations just last week. Now I got some 990 copper I can get back to 40+
Some people argue the final quality of the components doesn't matter but heres an easy test. Make two crappy control units, and two extremely high quality ones.
Make two stations from the 4 control units.
Compare the starting value with two bad control units to the starting value using two good control units.
Thornstar wrote:do you experiment on the components?
to my understanding it takes into account the quality of the components(although it doesnt show any stats)
Right now people are throwing money at me to make them a crafting station, I can make 7.1 rating stations with just 750 CO aluminium and no components. They want to buy them for like 15k from me. I did try a fully componentized(my own word) station, but it came out really crap.
^^^^^^^^^
Correct.
Thanks vidmaniac. Very helpful advice. Thornstar, are you a master artisan as well? That helps with the lower components experimentation greatly. I was in the same boat as you, but now I can hit about 38 easily. I just need real good conductivity stuff to go higher right now.
Saikai
Starsider
ViDMaNiaC wrote:You need 400 units of 990 Conductive Copper for the final build, plus some mineral with no conductivity (50 units)
You also need two Micro Sensor Suites with over 96% efficiency, which requires two components and a third optional component.
And you need two more Control Units also over 96%
Then you need 5 Droid Storage Compartments from a factory crate.
What he said. And the experimentation on the Droid Storage Compartments also matters.
Governing stat for Droid Storage Compartments is OQ, not Conductivity.
All subcomponents must be in the mid-to-high 90s, and your copper for final assembly must be of high conductivity, to hit 40.00 functionality rating.
It's a pain to find/accumulate so many resources with appropriate stats (high-conductivity and high OQ are required for some resources), and you use a lot of skill points along the way (Master Architect, Master Artisan, Novice Droid Engineer). Which is why 40+ stations are rare and pricy.
But there's nothing quite as beautiful as a row of a complete set of 40+ crafting stations against your lab walls. Or noisy. ![]()
Shameless plug:
Ixod Ackenit, specializing in BER13 Harvesters and 40-rated Crafting Stations, -6811 1723 Naboo (Bria)
This wasa very helpful thread. I would never have thought about the conductivity of the copper. I was able to get some 35 crafting stations out of the 957 conductivity Copper which was the best I could find. I'm sure if I find higher, hopefully I can get into the 40's. Thanks everyone for their input. Too bad I picked up Novice Droid Engineer just for the Droid Storage Compartments, I'll prolly just set up a factory and make a shwag-load of them and get rid of it. Looks like a long skill tree to have to work on.
Thanks again all!