Architect Archive
Thread: Harvester Decay?
Daisame wrote:
I am totally agains't any decay for structures. You pay a maintenace. That covers your decay. The problem is that architects don't see these funds. I think that this maintenance system needs to be tweaked somehow where the archtects see all or a portion of those funds.
Maybe instead of paying a flat fee, you buy a maintenance contract from an architect. This contract (could be an item) would then be deposited into your item(s) to keep it maintained until it expires.
Since I HATE having to individually maintain my structures with power and money, I would rather have a maintenance contract that works through my datapad and is outomatically debited agains the contract's balance.
Then if we ever get power droids that can actually power stuff. We could have droids that actually work for us and take care of powering our structures and emptying hoppers too.
Ahh... what a wonderful galaxy it would be. =)
Well, dare I suggest that if Architects were to receive a proportion of the maintenance payments on harvesters we would see massive price cutting, indeed some canny longsighted individuals would probably PAY people to take their harvesters since the more of YOURharvesters you have out and working the more credits you are going to get by just sitting on your butt and doing nothing. I have literally thousands of harvesters on BRIA, I don't know how many of them are still working, but how will a n00b architect be able to compete with me ? I will just give 1000 away a week and watch the money roll in.
Maybe the maintenance on the harvestor would need to be reduced if this happens, but I think we need to let the community scream about this one. In general Crafted items in this game need to wear out. This is a solution for harvestors that make them a renewable source of income for the Architects. It doesn't have the effect of getting money for nothing that the maintenance return would.
You couldn't remove the maintenance fee completely since this would create problems with too many items being leftover in the world. Maybe "maintanence fee" needs to be changed to "Land rental" then nobody gets the idea that it is to keep their equipment in working order. Of course you would have to have property forclosures then instead of the equipment just burning up, but that seems like a small price to pay for making an item renewable.
I don't understand why everyone is so against this? Sure it hurts Architects because they need a lot of resources to make the items, but that is just part of the class. Improvement sometimes comes with sacrifice why be so unwilling to sacrifice? Granted the amount of effort to maintain harvestors today is a pain, but would this really make it that much worse?
I am totally agains't any decay for structures. You pay a maintenace. That covers your decay. The problem is that architects don't see these funds. I think that this maintenance system needs to be tweaked somehow where the archtects see all or a portion of those funds.
Maybe instead of paying a flat fee, you buy a maintenance contract from an architect. This contract (could be an item) would then be deposited into your item(s) to keep it maintained until it expires.
Since I HATE having to individually maintain my structures with power and money, I would rather have a maintenance contract that works through my datapad and is outomatically debited agains the contract's balance.
Then if we ever get power droids that can actually power stuff. We could have droids that actually work for us and take care of powering our structures and emptying hoppers too.
Ahh... what a wonderful galaxy it would be. =)