Architect Archive
Thread: Architect Issue #2 We Want A Role IN the GCW *** Open Discussion***
These are topics that I have noticed as open discussions currently .. This is your chance to add or dispute anything here..
Issue #2 We Want a Role IN the GCW
There is no reason why any and ALL faction perk cannot be crafted.. We see the need to keep a emphasis on the faction point system, however , Player should go to recruiter and instead of getting finished product from the recruiter they should be able to buy a ONE time Craftable schematic with his faction points... If it is a structure or furniture Player would then get a Architect to craft it. (weapons to a WS, Armor to a AS, Clothes to a Tailor) To make this system more practical you would only have to reduce faction costs a little bit to offset the new resource expense Player will now have..
Also New items would be great Lets start making Watch Towers, Walls, and Gates bases should be a true battle to take these items will help in that respect.
All of these new Craftable Items (major ones at least) can also utilize componants from multi crafts ( for example a faction base can require armored paneling from a AS, weapons Depot ( where else are all these npc's getting their weapons) from a WS, Fabric panels froma tailor for the banners... This would be a huge step in giving crafters a role and strengthening the relationship between crafters..
Ok, I agree that every faction award should actually be a player created item, I'm just not sure that one time schematics are the solution, mainly because of the critical failure issue.
How bad would it be to spend a lot of time earning the faction to get something only to have the crafter tell you he critical failed on the item, either in assembly or experimentation?
I'd rather see some sort of system where any crafter that has joined a faction automatically has the schematics show up in their tool and can freely make those items; however, in order to use them a player must have spent faction points on something, possibly a cert.
Some examples:
Faction base cert: allows player to place one faction base of the appropriate type, then must be rebought
Faction armor cert: allows player to wear faction armor (when overt) for the next 30 days, then must be rebought (but the armor will still be there if it hasn't been destroyed)
FulminataXII wrote:Ok, I agree that every faction award should actually be a player created item, I'm just not sure that one time schematics are the solution, mainly because of the critical failure issue.
How bad would it be to spend a lot of time earning the faction to get something only to have the crafter tell you he critical failed on the item, either in assembly or experimentation?
As long as we are talking about bases and not furniture, critical failures are not an issue at all.
I would rather that we make the items (provided that you have joined the faction) from a single use schematic. If they really wanted to, they can make it so that you cannot fail on assembly.
I would also rather not see any experimentation on factional, since that would bring an imbalance to the factional items based on how good the crafter is (or his resources).
Most of the cry for player craftable schematics, outside ofarchitecture,is specifically for the ability to experiment on things in order to make them comparable to other items already madeby players.
Atiw wrote:
As long as we are talking about bases and not furniture, critical failures are not an issue at all.
True, but there are factional furniture schematics. Plus, there is no guarantee that we will always have our special ability to "redo" building crit fails, and I'm also trying to look at the overall picture of player craftable faction items, not just architecture schematics.
I would rather that we make the items (provided that you have joined the faction) from a single use schematic. If they really wanted to, they can make it so that you cannot fail on assembly.
I would also rather not see any experimentation on factional, since that would bring an imbalance to the factional items based on how good the crafter is (or his resources).
FulminataXII wrote:
Ok, I agree that every faction award should actually be a player created item, I'm just not sure that one time schematics are the solution, mainly because of the critical failure issue.
How bad would it be to spend a lot of time earning the faction to get something only to have the crafter tell you he critical failed on the item, either in assembly or experimentation?
I'd rather see some sort of system where any crafter that has joined a faction automatically has the schematics show up in their tool and can freely make those items; however, in order to use them a player must have spent faction points on something, possibly a cert.
Some examples:
Faction base cert: allows player to place one faction base of the appropriate type, then must be rebought
Faction armor cert: allows player to wear faction armor (when overt) for the next 30 days, then must be rebought (but the armor will still be there if it hasn't been destroyed)
Yes Crit Fails certainly add a risk .. but that is in part the main reason why I would see the need to reduce faction costs.. almost to about a 1/3 of what they are..The Problem with open ended Schematics is you dont want to make it too easy to have 30 bases placed in an area..
Message Edited by Dvnce on 03-24-2004 10:41 PM
Dvnce wrote:
Yes Crit Fails certainly add a risk .. but that is in part the main reason why I would see the need to reduce faction costs.. almost to about a 1/3 of what they are..The Problem with open ended Schematics is you dont want to make it too easy to have 30 bases placed in an area..
Message Edited by Dvnce on 03-24-2004 10:41 PM
Message Edited by FulminataXII on 03-24-2004 10:55 PM
We probably all agree that we want to be able to craft GCW structures, the only thing I would suggest are:
1. We should be able to experiment durability, we have to assume these WILL be destroyable, otherwise what is the point of them. Durability would be a price setter for us and could be tied to durability of certain components (e.g. Walls) and the final combine.
2. Please, if we get these let us not get all possible types at once, let's have them trickled out in future patches so that we know there are more improvements around the corner. Or maybe they can be spread a bit accross the tree so that non-Masters can participate by making 'simple' structures that can be used.
bah...
I don't believe the GCW stuff should be in the architect's issues. There are already factionschematics available for other crafters. Let's let the developers handle architects the same way.
I'd say that certain key elements of the GCW should require faction investment of some form (fp to place deed?). But things such as walls, gates, trenches, enfilade, towers, bunkers, should be craftable and placeable without lot usage.
i mainly want the furniture!!!!!!
but i have faction XP that just sits there....instead of making me buy a chair or table with it allow me to buy the schematics....the same should go for faction bases, turrets and all the other structures....
players could still be given the choice of spending their faction on it but really IMO faction points should just be for earning rank and nothing else.
this would also allow more interdependence on the crafters...a turret should need parts from a weaponsmith etc...
i think it is VERY VERY VERY important that we RANT and RAVE now....they are going to be reworking the GCW over the 3 months and if we dont speak now we will be overlooked
There IS a way around the risk of crit fails. I have posted this idea several times but it keeps gettting ignored. Rather than re-post it, here is the link.I think this solution would answer all of the dev's concerns.
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=51781#M51781