Architect Archive

Thread: functionality rating?

DrummerBoy1983
Thu Aug 21, 2003 2:24 pm
#1

Two questions:


I was wondering what the "functionality rating" on crafting stations. Is negative or positive better? What affect does it have on crafting, if any?


A similar questions...with regard to crafting tools, is a negative or positive tool effectiveness better. Common sense tells me positive is, but it seems like the vast majority of what I see is negative effectiveness.




| DrummerBoy | Master Bounty Hunter | Kauri |
Migosh
Thu Aug 21, 2003 2:36 pm
#2

In theory positive is better, though one poster claimed he was getting worse results with the higher function tools, and other posters have reported no perceivable difference. Still others have reported awesome improvements in their crafting ability.


Typical values of heavily experimented tools with decent resources and all the 'extras' are 14.8 for crafting kits and 38 for stations.


OblivionKnight
Thu Aug 21, 2003 2:51 pm
#3

Don't take my experience to be representive, but off the top of my head my functionality is something like this:

S&F tools: -4.?, -12.?, -1.?,
Private crafting station: -14.?

I haven't failed on anything bigger than a structural modules since I could check these.



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Betatoxin
Thu Aug 21, 2003 3:32 pm
#4

Higher is better.

Your anecdotal evidence that most crafting stations/tools are negative actually lends credence to higher being better even if that were not known that a higher number is a superior crafting station. Simply put, there is a lot more garbage tools than good tools for a variety of reasons. The patch to add the number only came in last week. Up until then no one knew what made them better, nor could they tell, so they were made from any old crap and seldom experimented. Now we know what makes a good tool and people have made some, although it will take a while before the market starts to show the change.

High end resources + artisan master experimentation = High points.

My crafting stations are 37+ (eg. 37.69) and tools are 13.53 and I definitely see a difference in the number of great and amazing successes and from what my customers tell me so do they.

As a note, if you do find a station 25+ you can pretty much be assured it is well made with all the bells and whistles and it is well worth the cost IMO.
Betatoxin
Thu Aug 21, 2003 3:33 pm
#5



OblivionKnight wrote:
Don't take my experience to be representive, but off the top of my head my functionality is something like this:

S&F tools: -4.?, -12.?, -1.?,
Private crafting station: -14.?

I haven't failed on anything bigger than a structural modules since I could check these.




Stations/Tools AFAIK do not effect crafting failure success, they effect experimentation success and failure. They also increase the number of great and amazing successes in experimentation.

However I use a top end structure crafting station myself, cause you never know.
Torakusu
Thu Aug 21, 2003 3:36 pm
#6

From what I can tell, the functionality rating helps with assembly but NOT experimentation (i.e. less critical failures and better successes). This difference is more noticable to a novice who has not climbed the furniture tree than to a master, who can do well with a crappy station. Public stations feel like they have FRs of -15, which is the rating of a private station if you get a CF in effectiveness experimentation.


Torakusu

Finglefinn
Thu Aug 21, 2003 3:36 pm
#7

The stations I make are 39.44-39.77 and the tools are 14.82. I believe that 14.82 is as high as you can get and the stations can get as high as 44.
DrummerBoy1983
Thu Aug 21, 2003 3:51 pm
#8

thanks for the information guys...now on to finding someone on my server to makeme a "good" one.





| DrummerBoy | Master Bounty Hunter | Kauri |
Caffeen
Thu Aug 21, 2003 4:31 pm
#9

What sort of materialsare you using to get ratings that high? I was using about the best stuff that's available on my server right now Conductivity-wise, and I could only get mine up to about 10.
ImLucas
Thu Aug 21, 2003 7:55 pm
#10

here is how it works...


With none of the optional subcomponents, you have a rating range of -15 to +15.

So a 50% experimented station, with no options would give you a 0.0 functionality rating.


Ok, now that you have this in mind... it works in a similar way for the quality of the subcomponents. If they are above 50%, they will improve the station's rating, and if below 50%, they will lower the stations rating (but still give any special features that the optional parts give)

Now that you understand this(I hope), you will realize that if you put in a bunch of failed subcomponents, you could in theory end up with a -40ish station. Especially if you fail the station experimentation down to 0%.

In short, adding the optional parts increases the range of functionality. But also plays a big part in how good the station can become.


Currently I sell stations at ratings of 40.69 to 41.39. So if you happen to need a good station on Tarquinas, look me up. Shop is listed on the Global Map under Equipment. Located South of Kaadara, on Naboo.



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This thread has been tainted by Loserwan Ka'Newbie of Tarquinas.
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geEk_uk
Tue Jul 06, 2004 4:21 am
#11

Does it actually make a difference? for instance, i've used a crafting station, one of functionality rating 4% and one of 41%.. and got same results? also the same goes with tools.




- Welshy -

ZenDragonMLS
Tue Jul 06, 2004 9:40 am
#12

With regards to crafting tools, I believe that some tests have been run that show that the rating *does* matter. If you want, make a -14.xx tool and a +14.xx tool and do some tests with them.


With regards to stations it is much more murkey. Someone did some tests once that showed (I believe) a slight benifit in inital assembly but no benifit during experimentation. However, he was a master and was crafting very low complexity items, so that leaves open the question of them having an impact on higher complexity items and/or with less than master.


In response to a direct question like this, TH gave a vague answer that, paraphrased, was this "The rating of the crafting stations is taken into account during the crafting process and is working as intended."


Obvioiusly it doesn't have a huge impact, because otherwise we wouldn't be wondering. I hedge my bets and have the best stations that I can find, but some people don't bother. Your mileage may vary.



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Farradin
Tue Jul 06, 2004 5:25 pm
#13

I have been a Master Architect and a Master Artisan for over a year. I have made junk tools and stations and high end tools and stations. I AGREE that the tool appears to make more difference than the crafting station. I currently use 14+ tools and droids for stations. I see no difference in droids vs crafting stations. Some ppl just insist on having the uber everything. Up to you. If you have bunches of credits buy a 41+ station for anywhere from 15k to 150k but you will not see much if any difference. Spend your money or if you are a MA make the best tools you can find.

Farradin
Master Architect, Master Artisan, Master Merchant
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