Architect Archive
Thread: Weapons get increased decay, we have none?
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=305201&view=by_date_ascending&page=1
It looks like they increased the decay rate on weapons and we have decay. I guess I could power level through weaponsmith.
What I would propose is the following:
1. Reduce the effectiveness of personal harvesters, there is no reason a medium harvester and personal harvester should be same. Maybe make personals only gather 1maybe 1.5 per, since no one would care if they decay. People sell these for 500 credits, it is better just to destroy them.
2. Put in decay for harvesters. Each time you move them they are less effective by 10% or decay by 10%.
3. Allow for us to experiment to make better items.
Do not put decay on houses, since there is little value in houses in their current state other than role playing.
There are already servers were the demand is lowering, heck my server most of the PA's already have their PA hall. I made 12 last week and only have 6 orders total this week.