Architect Archive
Thread: Anyone Find Commando's Under Power other than the Commando's?
this is what Q said to us:
Big thanks to Garibaldi_di_Alia for compiling these issues. Here are the designers’ responses to the top 5 issues (option 6th is the Correspondent’s pet issue). We have 32 professions to get through so we apologize for the brevity of the answers.
1) Weapon Certifications – Heavy Acid Rifle and Beam Rifle say you are not qualified to use the weapon when you should be.
This should be fixed.
2) Heavy Weapon Stats – The stats for the heavy weapons is hampering the profession, with 0 ideal range, severely unbalanced range mods, and apparent lack of accuracy in these weapons.
These are meant to be extreme close range weapons.
3) Special Move Recovery – Special attacks take too long to recover from. In some cases 12 – 15 seconds.
These special moves are not designed to be primary default moves. They are meant to add to your default attack.
4) Resources for Weapon Crafting – The resources for the commando weapons are too rare. It’s too difficult to obtain these weapons because no one can make them.
The weapons are designed to use rare resources. These are extremely powerful weapons. The Launcher should be easier with upcoming changes.
5) Craftable Components – The grenade components are in the wrong skill line, and they lack experimentation bonuses.
Commandos were never meant to be able to craft in the final product. We’ve moved grenades into the Weaponsmith line now.
6) Flamethrower VS Pistol – Grenades and the Launcher Pistol are more effective than the Flamethrower. And the Launcher Pistol gives Pistol experience rather than Commando experience.
This will be fixed very soon.
Kevin "Q-3PO" O'Hara
SWG Community Relations Manager
Anyone Else Find this Stupid? i'm posting this here due to the devs obviously not thinking and devs not even looking at the problems Commando's have. I urge Everyone to goto the commando forum and look at what is wrong with them. If there is a Proffession that is broken, It is the commando. Hopefully some dev will actually read this since they don't goto the Commando forum at all.
http://forums.station.sony.com/swg/board?board.id=commando
welp this will get my flamed and maybe even banned... but at least other will know what is going on...
I suppose you are posting this in the Architect forum because you think Commandos should be able to blow up houses!
Well I agree! Death to the houses!