Architect Archive

Thread: To Holocron, my Combine resources wishlist.

ThorsAnvil
Thu Aug 14, 2003 7:06 am
#1

Hello Holocron.


I am writing this as a foreshadow of what is to come, this isn’t a doom or gloom post, but more of a watch for this since its coming sooner that I thought might happen.



Basically in the last patch, we noticed that items in packs are now counting against the housing max, which is ok since your trying to manage database consumption, I see this similarity to what happened in UO with the “Clean up Britannia” one important difference that I have seen is that in the old UO Days we only hade 5 types of metals. And in SWG we possible have an infinite source of materials.


In my bank, I have 2 packs, 1 for any resource over 1k, and the other called loose resources. In the loose resources I have about 5 types of steel that have a quantity varying from 100 to 500. in the idea of helping reduce the DB Item count I propose a generic tool that would allow use to combine like materials to form a generic material.


So, in this tool, if I combined all my STEEL, it would create a generic form of the metal and the over all quality of the metals would be averaged. This in itself would reduce the number of loose stacks in the database, as well give others the ability to play around with the stats of any material and better design materials for there professions. And still keep the balance that you need specialized metals for the higher ended weapons.



Ultimately I would like to see an metallurgist profession that would allow further playing with the stats but in the short term, I don’t want to have a backpack with 70 kinds of loose resources.




Understand JEDI EXP (exp based on normalized kills)

Master Elite Prof 3,891,000 exp / 4200 exp = 926 Rancors for Master Elite anything
Master LightSaber 15,280,000 exp / 1000 exp = 15280 Rancors for Master LS
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