Architect Archive

Thread: NUMBER OF LOTS?

KittenofDestiny
Wed Sep 10, 2003 1:47 pm
#1

Did anyone hear back from the Dev's or Designers on the idea of increasing the number of lots architects receive as they advance through the skill tree?



Either that or decrease the number of lots needed for large houses etc..





Zox




The truth
http://www.imagedump.com/index.cgi?pick=setandget&tp=203469&poll_id=0&category_id=19&warned=y%22
kiluiwil
Wed Sep 10, 2003 4:34 pm
#2

I agree, but lets not limit it to just architect all high level crafters need more lots.



Kiluiwil, TKM-Fencer
244, -5572 South of Coronet
Sevarhin
Thu Sep 11, 2003 1:37 am
#3

Not really... nobody approached the scale of resource-usage of architects, not even remotely. The need is not similar.




Tranquility Shipyards
Vendor wp: -3291 5615 (Tranquility, Naboo)
Founder of Tranquility, Ahazi's first Player City

Veers_Intrepid
Thu Sep 11, 2003 2:35 am
#4

i agree with sev here,



architects need way more resource masses then any other crafter, so need/day is way higher


(well plus we get compared to them like nothing cr/unit on finished products)




Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
Sterma
Thu Sep 11, 2003 9:38 am
#5

Devs can we get a response for all the homeless architects out there?



"yessir, i can make you a 12 bedrrom house, please step into my refrigerator box and we can discuss terms..."



Chauncey, architect without a home

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