Architect Archive

Thread: New to Architect, 1 question.

Biggdogg23
Sun Nov 09, 2003 7:57 am
#1

I was wondering if Wall Modules can be made in a factory. I remember hearing that there was a problem with it, but then I could be mistaken. If so, do they get produced in crates like structure modules, or singles like ore mining units? Any help would be appreciated.



Vigo - Still a Wookie at heart (Eclipse)
Jyynx_Westwind
Sun Nov 09, 2003 9:21 am
#2

I have made many wall modules in my Factory, no problem at all. Good Luck.



JYYNX WESTWIND - MASTER ARTISAN /MASTER MERCHANT


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Biggdogg23
Sun Nov 09, 2003 12:02 pm
#3

Well it doesnt seem to be working for me. Its not taking the structure modules from the crate, which was the problem I heard was happening before. I thought that was fixed though. Appears not :/



Vigo - Still a Wookie at heart (Eclipse)
MistakenIdent
Sun Nov 09, 2003 12:30 pm
#4

You can make wall units in the factory, but it is tiedious at best. You have to "feed" the hopper with the structure units in order to get them made.


I am about to start my first run on the walls, currently doing a run of 100 structure units (+10 for the schematic). Once they are built we will see. (I need to make 2 Fusion Generators which take 5 identical wall units).


My only problem right now is getting enough good quality steel. I need more lots!!!!

ZamboniSW
Sun Nov 09, 2003 3:35 pm
#5

Unless the specs have changed in the last month, fusion-ion harvesters require similar walls, not identical ones.
Ahazi_Shayd
Mon Nov 10, 2003 8:33 pm
#6

My advice is to just pump out the structure modules. I have had problems in the past factory producing walls, but besides that I think it is handier to just have the mods around. Some structures dont take walls such as small houses and some medium harvesters, which is what alot of my orders are for. Also, structure mods come in crates of 100, so you can easily carry around 100 walls worth of mods at any given time. So my advice is to just pump out as many structure mods as possible, and just avoid the factory problem =)



Aubrey - Master Architect/Weaponsmith - Scylla




SWG vet player- "If you strike me down, I will become more powerful then you can ever imagine"

NGE Developer- "MUHAHAHAHA... /nerf"

SWG vet player- "NOOOOOOO"

NGE developer hits SWG vet player with NERF BAT for -5000% game fun dmg.
SWG vet player loses all powers and abilities and becomes a blue glowy.

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Ahazi_Shayd
Mon Nov 10, 2003 8:34 pm
#7

Another thing... no structure takes IDENTICAL walls... they are all similar... no reason to produce walls in a factory honestly =P Good luck to you, its a rough profession.



Aubrey - Master Architect/Weaponsmith - Scylla




SWG vet player- "If you strike me down, I will become more powerful then you can ever imagine"

NGE Developer- "MUHAHAHAHA... /nerf"

SWG vet player- "NOOOOOOO"

NGE developer hits SWG vet player with NERF BAT for -5000% game fun dmg.
SWG vet player loses all powers and abilities and becomes a blue glowy.

SWG vet player- "DAMN THIS SUXXOR. DEVS HAX 11111!!!"
Surefoot-SOK
Mon Nov 10, 2003 8:45 pm
#8

Sure there is. It's a lot easier to store 10 crates than it is to store 100 walls.
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