Architect Archive

Thread: Harvester Sub Component Schematics on TC?

Betatoxin
Mon Nov 10, 2003 11:55 am
#1

I saw all the links to the schematics for the PC houses and structures, but what about the schematics for the new extractor components?

I understand there are some new "heavy" subcomponents but no details on what they are made of or more importantly what resource qualities they require and in one percentages.

Basically, what is up? Does anyone know what is coming on the extractor side of things?
Betatoxin
Mon Nov 10, 2003 12:46 pm
#2

Replying to my own thread with some unfortunately sketchy info from TC.

http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=33588&view=by_date_ascending&page=2

However I am concerned.

For top extractors people are quoting maintenance rate increases of up to 5 times for 1 or 2 /min increase. So say a current heavy mineral which has a rate of 11 max (75-100% experimented components) wuld get to 13, but at an increase from current 2160/day to a whopping 10800/day for 2/min increase or 18% over 11). If this is the case I am extremely concerned. Much like the initial decay rates on death these numbers are way out of whack for the benefit recieved. However unlike decay info has been sketchy and the primary group who concerns themselves with this (although it effects everyone) is architects, which although the largest group of crafters is nonetheless a small amount of the population relatively.

If indeed some of these numbers on maintenance increases is correct we need to speak up now before this goes live.

First we need hard data. ArchAngel could you please ask TH to ask GreenMarine to post the details on the changes much like he did before? Specifically what the cost increase is for extraction rate. I mean we got the specifics on decay rate. If it is indeed up to 5 times that is way out of whack and needs to be changed IMO. I will also post on the main forums on this.
BBKingNZ
Tue Nov 11, 2003 4:13 am
#3

Looks like that maintenance rate leap was just a bug and was fixed with the latest patch on TC as is mentioned at the end of that thread you mentioned.


I'm still very interested to now what the differences are between the current Live schems and the new schems on TC for harvestors, and what the new components require to build.





Darth Bobo
Fanatical Follower of the Cult of Jeezbus

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