Architect Archive

Thread: Whoa, BER of 6 on a medium harvester? HELP!

MikeNelson
Fri Nov 07, 2003 4:13 pm
#1

Hey folks,


Okay, so I jump back on SWG after a couple months away and now I find we have to deal with overall quality and base extraction rates on extractors...so, question....how in the world do I get an extraction rate better than 6? I experimented and experimented, and nothing. Does skill enhancers work? If so, where can I get them? How does ingredient quality figure into all of this? If someone could explain it tyo me in English, I'd appreciate it. I'm all confused (I know...I'm a bit slow.) Thank you


Erasmus Nelson
Master Arch - Gorath

SgtOfDoom
Fri Nov 07, 2003 4:42 pm
#2

Extration rate in harvesters is currently only based on one sub-component. For medium mineral harvesters that one component is the light ore unit. Use the best resources you have and experiment as much as you can to get a good schematic for some light ore units then make a bunch in your factory.


I think mine are experimented up to about 53% and that gives me a rate 7 harvester. You can use low quality resources on the rest of the harvester, it only effects the hopper size. (as far as I can tell)


This may all change in the next patch.

PhazeDistortion
Fri Nov 07, 2003 4:55 pm
#3

Its basically the extraction unit for any given harvester, so the Light ore mining unit for the medium mineral, ore mining unit for the heavy harvester and fusion, and fluidic drilling pump for pretty much everything else. The bonus chart for experimented efficiency looks like this:


01-25% +1 to base


26-50% +2 to base


51-75% +3 to base


76%+ +4 to base


Only a master with a skill tape or 2 can get to 76% currently.


But yes, this is all about to change again in the next patch, including what affects efficiency, and what this new "so-called" efficiency is going to cost us in terms of maintenance. Reports so far have been that a heavy harv with full experimentation will cost you 450c/h to run.




Phaze Distortion
Kauri Architect of the Year nominee
Philomorph
Fri Nov 07, 2003 5:16 pm
#4

THis is why I used up all my remaining ore mining units on heavies. The unit used is changing and who knows what it'll be like. Too bad I failed on the last one, or I'd have 4 heavies at 10 BER



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
DeejZozzle
Sun Nov 09, 2003 9:31 pm
#5

So do you think they will nerf ore mining units already created and experimented but not used yet ? I mean the unit already has an experimented percentage that reflects on extraction rate in the actual harvestor - unless they actuallyrequire the percentages to be higher for the same rate you get now,OR include an addtional component that counts towards experimentation we should be OK with existing Ore units ? Just requiring an additional resource to experiment the ore mining unit (would have to be inert gas) should not affect esixting units. Right ? Anyone ? Anyone ? Bueller ? Bueller ?



_________________________________________________

Deej Zozzle -Master Artisan, Master Architect, Master Merchant
Ssrogg Grolsch - Slicer, CH
Master Weapons and Structures @ S Coronet Beaches -339 -5932
ArchitectureWeaponsmithingPowerupsAdventure
no_bargain
Sun Nov 09, 2003 10:48 pm
#6


btw .. its 75%+ for +4





Aeko - Eclipse
Master Architect... Retired. Now selling odds and ends.
Vendors at 5780 6939 near kaadara on Naboo, 500m from starport.
FlangeSplitter
Sun Nov 09, 2003 11:00 pm
#7






DeejZozzle wrote:
So do you think they will nerf ore mining units already created and experimented but not used yet ? I mean the unit already has an experimented percentage that reflects on extraction rate in the actual harvestor - unless they actuallyrequire the percentages to be higher for the same rate you get now,OR include an addtional component that counts towards experimentation we should be OK with existing Ore units ? Just requiring an additional resource to experiment the ore mining unit (would have to be inert gas) should not affect esixting units. Right ? Anyone ? Anyone ? Bueller ? Bueller ?





Bah, the developers are on the ball with this code, Deej. Trust them. They wouldn't nerf something that we've all put so much work into. They wouldn't be that cruel.There's no need to worry. Really. I mean it. I. . .really. . .mea-. . . Excuse me.



/run outside



BWAHAHAHAHAHAHAHAHAHAHAH!.......................BWAHAHAHAHAHAHAHAHAHAHAHAHA!. . . .<gasp>. . .


.


.


.


BWAHAHAHAHAHAHAHAHAA!



Ahem. Like I said, trust them. They know what they're doing. They're on the ball.




Numinous Dal
Master Architect
Radiant Server
Watchkeepers
DeejZozzle
Mon Nov 10, 2003 8:05 am
#8

OK OK. So I guess I better use up all my identical ore mining units while I can - I just don't think I have remotely enough ore or identical generator turbines to come close to using all the ore units up.. Although who knows with SOE - maybe I'll log in after the patch and find that somehow, overnight I've becomea Master Creature Handler and all of my harvestor schematics are nowCL 75 pets ??? LOL



_________________________________________________

Deej Zozzle -Master Artisan, Master Architect, Master Merchant
Ssrogg Grolsch - Slicer, CH
Master Weapons and Structures @ S Coronet Beaches -339 -5932
ArchitectureWeaponsmithingPowerupsAdventure
rahbert
Mon Nov 10, 2003 8:38 am
#9

"Ahem. Like I said, trust them. They know what they're doing. They're on the ball."


I lost 12 medium miners after the first patch with xp. All nerfed to baseline.........


FlangeSplitter
Mon Nov 10, 2003 12:03 pm
#10






RobertTamburo wrote:

I lost 12 medium miners after the first patch with xp. All nerfed to baseline.........






I suppose even blatant sarcasm is lost on some. C'est la vie.



Numinous Dal
Master Architect
Radiant Server
Watchkeepers
Griswel
Mon Nov 10, 2003 7:04 pm
#11

FS (hmm, sig nickname won't help you open your slot, guy) - some folks till buy it as non-sarcasm.


Me, I'll believe they haven't messed up when I see it in-game and working.


!(@$(*&$*! (oh, that was just me talking in Guildchat when it was Borked again - 14 months and it still doesn't work right?)

DeejZozzle
Tue Nov 11, 2003 7:34 am
#12

Based on Archangels comments in "Is experimentation here to stay ?"thread I would say that any extraction/harvesting compnenets made in advance should be OK since the complexity and experimented % have already been determined during the crafting of the item. Adding decay rate and shock resistance in addition ot UT as efficiency experimentation resource requirements should only affectcomponenets created after the patch. The ability to experiment on efficiency during final combine as well will be interesting if it makes it to live...and the increased maintenance costs will change everyone's quoted "cost to produce" based profit models, unless the increased maintenance is directly proportional to the amount of additional resources you get from the extra BER. If they do it right, we SHOULD have to pay a premium to pull more resources out of the groundfaster IMO.



_________________________________________________

Deej Zozzle -Master Artisan, Master Architect, Master Merchant
Ssrogg Grolsch - Slicer, CH
Master Weapons and Structures @ S Coronet Beaches -339 -5932
ArchitectureWeaponsmithingPowerupsAdventure
kapouel
Tue Nov 11, 2003 7:40 am
#13

I for one think that it is hard enough already to mine ore in sufficient quantity to keep up with the demand and get a decent price.


and of course it is us architect that will get penalized the most with increased maintenance because we need to run so many harversters 24/7 on ore


I sure hope maintenance cost stay the same




Hermina Ackirita

Master Rifleman / trying to grind before they change the way we become jedi
wish me luck



Leave my rifle skills alone!
fix the rest instead of breaking ME!!!!
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