Architect Archive

Thread: Why can't crates of structure modules be used in to make crates of wall units?

optikshell
Tue Nov 11, 2003 7:26 am
#1

I still don't understand why we can't use crates of structure modules to make crates of wall units. I can't STAND taking every structure module out of a crate and putting it in the input hopper... waiting until 9 wall units finish, and then doing it again. All other crafting professions can put crates of sub-components in the input hopper to make larger items... why is it that we can't?



optik
: Colonel in the Rebel Army
Master Weaponsmith by day, Pirate by night.
Jedi Initiate, working on Pirate Padawan
First owner of +200 Terrain Negotiation fetal baby-skin pants

kapouel
Tue Nov 11, 2003 7:32 am
#2

For some reason, this is bugged, so hope for the best and maybe the devs will have it fixed in the next updates.


I personnaly gave up on crafting walls in a factory. I takes me more time putting the structural module in the factory than crafting the walls myself




Hermina Ackirita

Master Rifleman / trying to grind before they change the way we become jedi
wish me luck



Leave my rifle skills alone!
fix the rest instead of breaking ME!!!!
_-ArchAngel-_
Tue Nov 11, 2003 7:50 am
#3

It's being worked on. Hang in there it will be fixed soon enough



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

optikshell
Tue Nov 11, 2003 7:52 am
#4

lol... I've been an architect since beta. They've been saying its gonna be fixed for a LONG time. heh


Ah well, expect nothing, and be extatic when they actually do fix it.




optik
: Colonel in the Rebel Army
Master Weaponsmith by day, Pirate by night.
Jedi Initiate, working on Pirate Padawan
First owner of +200 Terrain Negotiation fetal baby-skin pants

optikshell
Tue Nov 11, 2003 7:53 am
#5

ugh... silly forums



optik
: Colonel in the Rebel Army
Master Weaponsmith by day, Pirate by night.
Jedi Initiate, working on Pirate Padawan
First owner of +200 Terrain Negotiation fetal baby-skin pants

Gallbearer
Tue Nov 11, 2003 7:54 am
#6

Actually the patch notes from like 8 weeks ago said it was fixed; I remember being so excited when I read that, since I was a Master Architect back then...



______________________________

ETO - Retired: Master Artisan, Master Architect, Master Medic
MistakenIdent
Tue Nov 11, 2003 7:57 am
#7

[quote]I personnaly gave up on crafting walls in a factory. I takes me more time putting the structural module in the factory than crafting the walls myself[/quote]


All well and good unless you are making Fusion Generators. They require identical wall units. A real pain, I Tell ya!


The Squid (Cal'amari Armistace) Sunrunner

_-ArchAngel-_
Tue Nov 11, 2003 8:03 am
#8

Fusion generators don't required identical wall unit that I know of... I've made tons of fusions and never made any factory walls. You sure about that?



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Moepple
Tue Nov 11, 2003 8:27 am
#9

Hi,


Fusions, as well as ALL other Structures, dont need factory walls. Since they changed this because of the factory bug (they were eating components) it was not changed back (which I would love to have it changed back).


It is correct that all Heavy Structures once needed factory-made walls. But at the moment, NOTHING needs them.


However, I would prefer to have walls in crates than 3k of structural modules in crates.


Read ya.

PhazeDistortion
Tue Nov 11, 2003 9:37 am
#10

The bright side of this is that you can use ANYstructure modules when having a factory make a final product. I have only tried it with medium mineral harvs for far, but the advantage here is that you dont need to remake your schematic every time the ore shifts. As long as you create a decent stock of the other components, you can keep using the same schem. Im going to try this with factory walls today, but I dont see any reason why it shouldnt work.




Phaze Distortion
Kauri Architect of the Year nominee
kapouel
Tue Nov 11, 2003 9:58 am
#11

I have just made a fusion generators with ordinary walls so i confirm that we still don't need factory walls



Hermina Ackirita

Master Rifleman / trying to grind before they change the way we become jedi
wish me luck



Leave my rifle skills alone!
fix the rest instead of breaking ME!!!!
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