Architect Archive

Thread: Crafting Stations ... are they sabotaged?

Hurricane0
Mon Dec 08, 2003 9:10 am
#1

I've been making alot of harvesters as of late and I'm wondering what the problem is with the private crafting stations in the game. I am a master architect who has a crafting station with a funcitonality rating of 41 and am using resources with overall quality arounf 700-900. i seem to be having a critical failure rate of at least 50% if not more.


i remember hearing a while back that there was a point where the coding for the crafting stations was screwed up and that a -16 funtionality rating crafting station was better than a 50 functionality rating. is it possible that this could still be in effect or that it was accidentally changed back?


has anyone else noticed massive critical failure rates? im curious to know


-Stormy




For in-game contact, PM any of my toons, Tyress, Hurricane or Stormii - Thanks
AeganTarn
Mon Dec 08, 2003 10:50 am
#2

This bug went away for me and myarch-friendsaround the same time as the latest major mount patch. It should has disappeared for you as well.


The only advice I can now give to you is to upgrade or switch to post-patch tools and stations (never originally worked for me however it DID worked for others). Also try a public crafting station or no station at all and see if you are still having issues.


If this is a persistant problem and one you cannot find a workaround for please open up an indidividual bug report (because I guarantee there are plenty of confused and struggling novice architects wondering **edit** is going on with their crafting like I was weeks ago)


BTW - I am a 4/4/4/4 architect with near-perfect tools (built by myself) and stations (built by another master architect). Hope this helps you and good luck



feliks
Mon Dec 08, 2003 11:20 am
#3

i am a 2 4 3 3 arch i use a weapond and droid generic tool + weapond and droid crafting droid. Donno how that combo works but i can make ALL the scematics. i rarely have CFs
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