Architect Archive

Thread: Battlefield structure building

ChrisFish
Mon Dec 08, 2003 4:15 pm
#1

Does anyone know how this works? Do you need to take materials with you into the battlefield to build turrents and the like, or is this all done with faction points?


Any info would be helpful




Awiru - Radiant
Architect - Artisan - Merchant - Marksman - Scout - Carbineer (holo) - Medic - Doctor (holo) - BioEngineer (holo) - - - - (jedi ?)
ViDMaNiaC
Mon Dec 08, 2003 4:38 pm
#2

You dont need any materials, but it helps to make the macro for /buildBattlefieldStructure or whatever the macro is.. I have it in a macro so I can't remember the word


Once you make the macro, stand by the radial antennae looking Battlefield Constructor and hit your macro. A list will come up with what you can build, and how many build points you have remaining


You get more points for kills and I think more over time.


You can't build too far past the constructor area without building another constructor.


If you are covert the turrets will fire but do no damage untill you get flagged TEF. Once the TEF occurs, turrets damage normally.


The commandos can tear apart one small turret in 20 seconds..




Master Artisan, Master Architect, Master Armorsmith, Merchant 3440 - NGE > Trader/Engineer
Findy Toecutter -RIP-

Master Artisan, Master Architect, Master Marksman, Master Scout, NGE > Smuggler-in-training
Master Musician, Holo1 | Master Swordsman, Holo2

Finny Toecutter -RIP-
{ Dissident's City, Naboo }{ Sunrunner }
ViDMaNiaC
Mon Dec 08, 2003 4:42 pm
#3

oh..


and you have to have at least novice artisan to build structures in the BF's




Master Artisan, Master Architect, Master Armorsmith, Merchant 3440 - NGE > Trader/Engineer
Findy Toecutter -RIP-

Master Artisan, Master Architect, Master Marksman, Master Scout, NGE > Smuggler-in-training
Master Musician, Holo1 | Master Swordsman, Holo2

Finny Toecutter -RIP-
{ Dissident's City, Naboo }{ Sunrunner }
Page 1 of 1
Previous Next