Architect Archive

Thread: NOOBIE ARCHITECT

ZenDragonMLS
Mon Dec 08, 2003 2:33 pm
#1

If the only reason you are getting architect is to make some harvesters for yourself then I think you need to re-examine the economics.


You can't make the *best* harvesters without at least 2 columns (construction and installations) in the architect tree, and even then you are at a disadvantage to a Master Architect.


You can't make the *best* harvesters without a stockpile of high quality steel.


So, to make your own you'd burn through at least 350K of resources to get those two columns, plus assemble another 300K (a heavy harvester takes about 27K or so of resources) to get the stuff for 10 heavies.


If you just gather 650K of resources and sell it at 2 credits per unit or better you could have your 10 heavies with a LOT less effort.





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DaHyPe
Tue Dec 09, 2003 1:21 am
#2

I would like to make some heavy mineral harvestors for myself and drop architect, but don't know where to start. If anyone can be so kind as to post what minerals I should use that would be awesome. Also do I need a factory to produce 10 indentical light ore mining units? Thanks for any tips

DeejZozzle
Tue Dec 09, 2003 1:28 am
#3

You need Installations 4 architect skill. You need a factory. You need 2 identical "ore mining units" for a heavy ("light ore mining units" are for mediums and do not require a factory). You need 2 identical generator turbines (also from a factory). And 6 identical small structure storage modules from a factory. That's about it.



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