Architect Archive
Thread: Factories eat resources.
StumanKadir wrote:
...the Devs said that this activity was "by design" as sometimes the factories themselves can crit fail on manufacture. ...
Ya its a cute trick to try and explain away a bug as a feature.
Pawlin wrote:
StumanKadir wrote:...the Devs said that this activity was "by design" as sometimes the factories themselves can crit fail on manufacture. ...Ya its a cute trick to try and explain away a bug as a feature.
Okay. This is a bug. It's reliably reproducable.
Everytime it misses something that has a multiple identical requirements (for example 4 identical structure storage modules), it will eat the actual resources (not the crated goods, thank goodness), and produce nothing. This is fully reproducable.
Ergo: This is a bug. And not some sort of vague 'critical failure' bull**edit**.
Mad.
Athlon wrote:Actually it's a fairly simple explanation and it makes sense to me.When a factory runs out of a resource (or in this case I believe you said structural modules) it doesn't realize until it tries to make the extra item.So in this case it made 2 items, ran out of modules, tried to make a third but couldn't because one of the resources (or sub components in this case) was missing. In this event it used the resources in the manufacturing process of the 3rd item but was unable to finish it.
I know all this. That still makes it a bug, though. Not some 'intended feature' or whatever.
Mad.
Now i don't know about the cases of errors happening even when there are enough resources (unless you're stopping the factory part way through the run), but as to the initial query, i have experienced this and give you an answer, i believe, to why it happens.
I have experienced this in builds with components and without components, where one resource or component is short. You can see the same effect by stopping the factory part way through the production of an item (any time other than just after one is produced)
- Factories use resources in sequence, it takes resource 1, then resource 2 etc.
- If resource 3 is missing then resources 1 and 2 have already been used and are gone for good.
- i dont know what the sequence is, buti suspect it is either the order on the factory schematic, or maybe alphabetically all resources then all components
- If you stop production of an item thet takes 2 mins after 1 min the first half of the resources / components will have been used up, but the item that was supposed to be created fails and never gets made.
Well thats how it seems to be working, based on my experiences... i try to never forget an ingredient and i never stop a run part way through unless it is immediatly after an item is finished.