Architect Archive

Thread: Factory runs of harvesters

ravingbantha
Sat Aug 14, 2004 1:46 pm
#1

I was looking at the numbers when trying to do a factory rune of Heavy harvesters (using mineral hear as example).


The way I figure it I can only do 13 per run... 1000 structure modules= 99 walls. Each harvester requires 7 walls to make (99 divied by 7 is 14) 1 is need for the schematic thus leaving 13.... Now I haven't tried this yet, but since they only need simular walls, could I use walls from other factory runs to increase this number? or would I limited at 13?
Pawlin
Sat Aug 14, 2004 1:58 pm
#2






ravingbantha wrote:

Now I haven't tried this yet, but since they only need simular walls, could I use walls from other factory runs to increase this number?






Yes.




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ravingbantha
Sat Aug 14, 2004 2:02 pm
#3

excelent, I made up 40+ heavies last night by hand, and was as tedious as actually grinding arch, without doing gungan head statues.
neofghtr816
Sat Aug 14, 2004 3:47 pm
#4

ya...it dont matter what walls/any other components you use, as long as all of them are in a factory crate.


you could have 20 walls with seriel - 4826403 and another 20 with- 27492784, just put them in the same run, and they will go through all of them.



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Arcurium
Sat Aug 14, 2004 4:05 pm
#5


I am restarting architect for the first time in months, so I was thinking about the max number of identical wall units you can make, the number isnt 99, its 999. If you made 10 separate runs of 1000 structure modules, you could use 1 from each run in a schematic for a wall unit, since wall units don't need identical modules. This would allow you to make a schematic for 999 walls. It would take forever to finish, but would last you quite some time. This would also give you more options for larger factory runs of harvesters.




,Veusheesras Teacas

Message Edited by Arcurium on 08-14-2004 04:06 PM



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Pawlin
Sat Aug 14, 2004 4:38 pm
#6

Identical walls are not required for anything.


You can mix and match hand made wall singles out of a crate with crated walls from 1 run and crated walls from another run. Any wall will do.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Sat Aug 14, 2004 4:50 pm
#7

You guys are making this *MUCH* harder than it needs to be - or is.

The structural modules and wall modules NEVER EVER EVER have to "match" in ANY schematic that calls for them.

Let's make this concrete:

1. Make a schematic for structure modules ("SM-A") and run 10-1000 of them off. (Remember that you can keep using that schematic as long as you have the exact same resources and you have not exceeded the max number that you put into the schematic).

2. Using SM-A, make a schematic for wall modules ("Wall-A"). Then ****LOOK**** at that schematic! It includes the *exact* named resources that you used. However, it just says "structural modules". It does NOT say "SM-A"! Run 1-1000 of them.

3. Using Wall-A, make a schematic for a BER13 heavy harvester. Again, LOOK at the schematic! The serial number for the OMUs you used is wired into that schematic, as are the serial numbers for the generator turbines and small system structure modules. However, it just says "wall modules" - it does not say "Wall-A".

4. Now, take that BER13 heavy harvester schematic, the resources that you used in the final assembly, the components that you used in the final assembly and NO walls and put them in your safe deposit box.

5. Months and months later, make a batch of structure modules (SM-B) and a batch of walls from them (Wall-B). Dig out that old schematic, resources, and components. Put them and the Wall-Bs into your factory, and make a batch of those harvesters.

Get the picture? You can arbitrary mix hand-made and factory-made structure modules. You can arbitrary mix a dozen different factory runs of structure modules. Same goes for walls.

READ your schematics. READ the FAQ. Pay attention to "similar" and "identical" - they really *MEAN* something.



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cdpayne
Sat Aug 14, 2004 5:36 pm
#8

They never have to match NOW but a long time ago any of the heavies and I think some if not of the mediums required matching s/ns. Thank god they got rid of that. Now if you are making something that has like turbine generators, ore mining units, power cores, stuff like that then yes they do have to match. They only things that dont have to match anymore are walls and structure modules.



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ravingbantha
Sat Aug 14, 2004 6:01 pm
#9

lol, thank you all for answering my question... and answering it again and again. I knew the walls only had to be simular, but since I was putting them through a factory I was under the impression that the serial numbers would be tracked, it seems not..... muwhahahahahahaha now I shal go back to my laboritory and make all my little pretties to sell (sorry spending too much time on the Phone at Dell's tech support)
Brantoc-Pax
Sun Aug 15, 2004 3:01 am
#10

Well.. I got 700 Walls on factory now. sooo..


I don't do Minerals more than 25 at a time. Keeping it simple.

I do do Chem/Gas/Flora/Water/Fusion 40 at a time (also to keep math easy)


There are a few things to remember tho. Not the least of which is the resources to do factory runs of heavy harvesters requires SOOO much stuff, and work. Most don't even bother.
ZenDragonMLS
Sun Aug 15, 2004 9:50 am
#11

Actually, I *only* make heavies in factory runs. I make a schematic for generator turbines, SSSMs, and OMUs. I run enough of them to make like 11 heavies. I then make a heavy schematic and run off 10. I stash all of those schematics and resources away and anytime I have a batch of walls and need to replentish my supply of that harvester I just load up the factory and make another 10 or so. I usually keep about 10 heavies worth of the components pre-made so I only need to run the heavies themselves to put on the vendor, and then I make more components afterwards to be ready for the next batch.



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Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Arcurium
Sun Aug 15, 2004 11:56 am
#12

Have they changed this? It used to be that if you used a certain structural module with a certain serial number in a manufacturing schematic for wall units, you had to use those very structural modules in the factory to make the walls. Didn't know they changed this.



,Veusheesras Teacas



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ZenDragonMLS
Mon Aug 16, 2004 12:17 am
#13



Arcurium wrote:
Have they changed this? It used to be that if you used a certain structural module with a certain serial number in a manufacturing schematic for wall units, you had to use those very structural modules in the factory to make the walls. Didn't know they changed this.
,Veusheesras Teacas





Umm - I think that several posts in this thread try to explain how it is now and has been since last Nov/Dec.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

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