Architect Archive
Thread: How fast can you collect resources?
I am fairly new and posting this in some ofthe crafting boards. My question is if you were focused on collecting one kind of resource (grinding steel, for example), with your current setup, how many of the resource could you collect in 24 hours (well, 23 hours with server reboot time)? Followup question; If you feel like sharing, describe your setup (type and number of power generators...etc..). Thanks in advance.
I have tried a few different setups and have let everything burn down because I can't seem to keep up with payments. I am prolly doing something stupidly and would appreciate some edumacation.
Try setting a harvester or two down on a resource that is in of really high quality or something that may be in very high demand. Sell these on the bazaar for 2per or 3per. I did this with Talusian fungus a couple of weeks ago to get myself started. The fungus had an OQ of over 900 and PE of 600+ the stuff flew off the bazaar at my price of 2.5 cr per unit, I probably could have sold for even higher prices than that. But that is how I made my nest egg. Just keep a portion of what you harvest to sell, you should be able to sell enough to keep yourself going.
PostingAsIntended wrote:
Thanks for the info.. But how many units were you able to pull in a day?
How much depends on a number of factors. Mainly the concentration level of the resource and the extraction rate of the harvester. Here is a link to something that will calculate the daily rate for you.
http://www.swgcraft.com/harvtool.php
On average, with between a 60 to 60% vein of whatever
Roughly
2k a day with personal
5-7k a day with medium
10k ish a day with large
upwards of 16k a day with a fusion