Architect Archive

Thread: Harvestors still don't animate?

Lando_Calrissian_
Thu Dec 04, 2003 9:17 pm
#1

My harvestors haven't animated correctly since the Mount/Player Citypatch a couple of weeks ago. I heard some reports of this at the time and figured that it would be fixed. My harvestors still don't animate until I turn them off and back on again. Is anybody else having this problem?? Is there something I can do to fix it?


Thanks,


Odnal Ackchek

Cybst0rm
Thu Dec 04, 2003 9:18 pm
#2

Annoying, isn't it? Mine don't animate unless I do the same thing... turn them off then back on.



.:Karthes Braxis:.
_/-Viper Squadron-\_
+BXI+ Corp
Megacity, Corellia

FelniFosk
Thu Dec 04, 2003 9:40 pm
#3

Even after power cycling a harvester it will stop animation after a few short minutes. I'm turning it of/on just to get my power usage reading updated - that's annoying.




FLURRY: Felni Fosk [FOSK ARMS; Master Munitions Trader;12pt MWS]
Corellia - Renovo Natu [700, -3740]
Naboo - Theed [-5435, 3430]
Dantooine - Mining Outpost [-390, 2910]

KETTEMOOR: Olo Lightseeker [Lightseeker Labs; MBE/MCH Commando]

Lando_Calrissian_
Thu Dec 04, 2003 11:02 pm
#4

Well I'm glad that I am not the only one with this problem. Does anybody know if SOE is aware of this problem? I looked back several days on these forums but haven't seen the issue discussed.



Thanks


Odnal Ackchek

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