Architect Archive

Thread: BER on Automated Flora Farms

Automath
Fri Dec 05, 2003 4:02 pm
#1

Right just made 5 of these with materials that are high 900's where it counts.


3 critical failed on experimentation producing a 5, 6 and a 9 on BER


2 where great successes to 98% yet only produced a BER 9 ?


All harvesting mechanisms where BER 4


Anyone know the max BER for these or had higher than a 9.





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PhazeDistortion
Fri Dec 05, 2003 4:12 pm
#2

I'd suggest trying a better harvesting unit. While it may only display the "BER", whats actually looked at is the experimented extraction %. So if your harvesting unit barely made BER 4(76% I think), it will be a lot harder to make a BER 10 harvester with it.




Phaze Distortion
Kauri Architect of the Year nominee
Automath
Fri Dec 05, 2003 4:17 pm
#3

Harvesting unit also experimented to 98% using same high 900 materials.


Same material i use to make minerial mining and chemical and get BER 10 no problem at 98%.




Inea - Master Architect - Novice Weaponsmith - Chimaera

Staz - Stazzo - Stozza
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Griswel
Fri Dec 05, 2003 5:35 pm
#4

98% mechanism and no BER 10 on a medium makes no sense to me.


That doesn't help any, but IMHO there is clearly a problem.


Getting 10 on a mineral is easy as can be at ~91%.

GoodAshe
Fri Dec 05, 2003 5:41 pm
#5

I have gotten 10 on a automated with an 83% harvesting unit (4) and a 96% final.



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Automath
Fri Dec 05, 2003 6:33 pm
#6

erm thanks, something fishy going on here then.



Inea - Master Architect - Novice Weaponsmith - Chimaera

Staz - Stazzo - Stozza
Architect - Weaponsmith - Brawler - Fencer - Rifleman
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Automath
Fri Dec 05, 2003 6:56 pm
#7

ah lol go figure


same metal and a 994 UT gas i can turn out a 98% light ore unit


samemetaland a 995 UT chemical I turn out a 85% harvester mechanism.


Now I replace the 995 UT no stats in HR or SR Chemical with a 758 UT 628 SR no stat HR chemical


I can now experiment to 90%


So it look like for some things the no stat is a good thing, yet for some it need them stats to be in place.


lol now to find me a chemical that has a high SR,HR and UT




Inea - Master Architect - Novice Weaponsmith - Chimaera

Staz - Stazzo - Stozza
Architect - Weaponsmith - Brawler - Fencer - Rifleman
Skystone - Test Center
Automath
Fri Dec 05, 2003 7:00 pm
#8

ah no silly me, thought i was on to something but it's later


The chem i was using also had a SR of 102, thats probably why - time to get me self some 995 lub oil i think




Inea - Master Architect - Novice Weaponsmith - Chimaera

Staz - Stazzo - Stozza
Architect - Weaponsmith - Brawler - Fencer - Rifleman
Skystone - Test Center
Automath
Fri Dec 05, 2003 7:02 pm
#9

yup that was it - a nice new 10kg (ber 10) automated flora farm.


Thanks for everyones help




Inea - Master Architect - Novice Weaponsmith - Chimaera

Staz - Stazzo - Stozza
Architect - Weaponsmith - Brawler - Fencer - Rifleman
Skystone - Test Center
Automath
Fri Dec 05, 2003 7:09 pm
#10

lol lub oil has no HR,SR or UT, why don't i pay more attension to earlier posts


Problem solved




Inea - Master Architect - Novice Weaponsmith - Chimaera

Staz - Stazzo - Stozza
Architect - Weaponsmith - Brawler - Fencer - Rifleman
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