Architect Archive

Thread: Changes to DE affecting Stations!!

Undergrid
Thu Feb 12, 2004 6:55 am
#1

Manufacturing stations use(d) artisan experementation.





Undergrid (Chimaera)
Master Smuggler / Master Pistoleer / Teras Kasi Master / Master Pilot / Rebel Colonel

SerkLightstalker
Thu Feb 12, 2004 9:39 am
#2

Yes, they were experimented to Artisan, not DE. Now that's changes. For most of us DE's who are also Master Artians, not much of a change



Serk Lightstalker - Corbantis
Bounty Hunter
BoberFett
Thu Feb 12, 2004 10:07 am
#3

I heard this was going to happen and made 3 schematics of DSCs before the patch. It pays to be prepared.
Dandrik
Thu Feb 12, 2004 12:26 pm
#4






BoberFett wrote:

I heard this was going to happen and made 3 schematics of DSCs before the patch. It pays to be prepared.






You sound like me I made 5 Schematics before patch. teehee



~~*~~ Retired ~~*~~
zg_tec
Thu Feb 12, 2004 1:30 pm
#5

I was producing 99% experiment Droid Storage using 1000 OQ copper as only Novice DE with Master Artisan and Master Architect.


I tried to make a new batch today.. noticed 2 things.. first only 2 exp pts.. (i used to exp to 99%). 2ndly the requirements changed.. Instead of being 100% OQ dependent, They are now 50% OQ and 50% cond dependent.


So i guess i'll have to find a master DE to make schems for me now.. Thank god we have 999OQ 979CD copper on Radiant.



These are the voyages of the starship...Radiant...its continuing mission..to seek out and make first contact with new life forms and civilizations...to defend the federation from all enemies foreign, and domestic...
To boldly go where no sentient being has gone before...
Bandola
Thu Feb 12, 2004 1:37 pm
#6

my guess would be that Droid Storage was mistakenly using Artisan skill arther than DE skill for the experimentation. We have similar issues in Architect where certain items can (could?) be experimented all the way even though only novice.


Might be a good idea to check if this has been fixed for architect as well. Can anybody remember what items it was that used Artisan tree skills instead of arch ? Then we need a novice arch who is willing to test for us, or maybe a Master Arch who is not Master Artisan ?






__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Gron_DM
Thu Feb 12, 2004 7:17 pm
#7

ah ok you got this noticed already is complete BS forget getting 43 stations now



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
LadyLeala
Fri Feb 13, 2004 1:02 am
#8

It was announced in the patch yesterday that the experimentation was erroneously being done in the artisan experimentation tree.


So that change was bound to happen.. it was a bug, afterall.


But the rest of the change is a new bug, in my opinion. It was originally listed as the quality of the droid storage compartment coming from 100% Overall Quality. Now it is 50% Conductivity and 50% Overall Quality.






Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


LadyLeala
Fri Feb 13, 2004 1:04 am
#9

Oops.. forgot the rest of my message.


So the problem with this change is that it has a DRASTIC affect on the architects who have been storing materials for making more droid storage compartments. These materials are now mostly useless, since they will grant a low rating on this Droid Storage Compartments unless the Conductivity is above 900 as well.


I am hoping they fix this soon.





Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


zg_tec
Fri Feb 13, 2004 1:40 am
#10

Well i had recently made 2 full runs of DSC's so i have 2000 of them stored away in my PA basement. Good thing I did that. I think i have one schem left with 500 on it.



These are the voyages of the starship...Radiant...its continuing mission..to seek out and make first contact with new life forms and civilizations...to defend the federation from all enemies foreign, and domestic...
To boldly go where no sentient being has gone before...
ComicsGuy
Fri Feb 13, 2004 10:22 am
#11

I supposed I'd more interested in all this if we had any inkling at all what high quality crafting stations do.


I've seen the posts where people have run tests, with indications thatstations with high functionality only reduce critical failures (by a small amount). And even then, critical failures seem pretty random, sometimes very low and sometimes excruciatingly high.
Cafa
Fri Feb 13, 2004 11:50 am
#12






ComicsGuy wrote:

I supposed I'd more interested in all this if we had any inkling at all what high quality crafting stations do.


I've seen the posts where people have run tests, with indications thatstations with high functionality only reduce critical failures (by a small amount). And even then, critical failures seem pretty random, sometimes very low and sometimes excruciatingly high.







Good point.


Instead of healping us where we beg to be helped, they change the basic component of HQ stations from OQ to OQ/COND. Sounds like the same ole dev team to me. Great communication guys. FIVE MONTHS DOWN THE DRAIN.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

BoberFett
Fri Feb 13, 2004 12:29 pm
#13

How high can you take a station that has no DSCs? I haven't tried yet, maybe I will tonight.
Page 1 of 2
Previous Next