Architect Archive
Thread: Trying to help a friend...
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GoldfishBaked
Wed Feb 25, 2004 2:22 pm
#1
Stats matter, I would say overall you want to look for something with high Unit Toughness, the other two things you have to look for mainly is Heat Resistance and Shock Resistance. I believe that UT is 50% of the combine, HR and SR are both 25% of the combine. I think that is all correct information. That is what I have to look for with my harvs at any rate. 
Spider6
Wed Feb 25, 2004 2:57 pm
#2
Thanks man! What about for houses, halls, and furniture? Stats matter for these too?
GoldfishBaked
Wed Feb 25, 2004 3:05 pm
#3
Houses, factories, furniture. They all don't matter. You can experiment on factories and furniture and I think houses, but it doesn't actually *do* anything. Hope that helps.
Pawlin
Wed Feb 25, 2004 3:59 pm
#4
One good way to help out your friend might be just to mine as much ore as you possibly can.
Architects need a lot of ore and quality doesn't matter at all for the bulk of it. Ore is also often in short supply cause densities usually top off around 60% so everyone just mines metals that they can get higher output on.
Or if you can find good steel with high HR, SR & UT(average above 900) then thats nice to have for high quality harvesters. However that is really only useful later on when you're higher skills.
Spider6
Wed Feb 25, 2004 5:21 pm
#5
Super guys! Thanks to the Arch community for helping me out!
Wish all forums could be like this hehe.
Astronaut_jones
Wed Feb 25, 2004 6:07 pm
#6
Quality of materials only matters with harvester builds. I tried making harvesters before I was master but found I was wasting material building sub-standard harvesters. Harvesters I would wait until master and you have full experimentation points. If you want him to get to master as soon as possible harvest bulk ore and crystaline gemstone at a 2 to 1 rate then have him make gungan head statues(6000xp per). However, novice architects have the opportunity to gain xp producing stock for later sale. Houses, furniture, factories and walls can all be produced as the novice climbs the skill tree. It may take a little longer to master but you are going to get some money back when you sell and you will not be wasting the resources. I liked this best about architect xp, it seldom seemed like an xp grind and I had tangible results from my labor. Contrast this with mastering DE which was my first profession mastered. I existed in practice mode and produced nothing, all resources getting burned.
FulminataXII
Wed Feb 25, 2004 6:12 pm
#7
I'd just like to agree that mining ore is probably the best thing you can do to help. I'll add that you should mine a lot more than you think he will need. One thing I've found that a lot of other players don't quite comprehend is just how many resources one Architect building schematic can take. When I first started working with another crafter he was always telling me he had "a lot of resources" I could use. When I'd ask just how much he had I'd thank him, and then point out that what he had was barely enough for me to make one large structure 
Oh, and if your friend wants to make and sell furniture he'll need some leather and wooly hide in large quantities (individual schematics generally call for 100 to 250 units). Any quality will do. That's just if he wants to do furniture, it won't help him grind.
Spider6
Wed Feb 25, 2004 6:58 pm
#8
WOOT! Five stars for all of you! Sounds like it's time to break out the 13ber harvs and find a good ore!
Spider6
Thu Feb 26, 2004 1:42 am
#9
One of my buddies has decided to become and architect. I want to be able to help him out with resources he needs. I've do a lot of organic harvesting as a Ranger and dabble in inorganic mining. So my main (newbie) question is: do the stats onresources make a difference for archs?....or is it like tailor in the fact that oq and the other stats make no difference at all. Any other helpful hints you guys can give me would be great. Again, just trying to help a buddy out 
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