Architect Archive

Thread: - = House Designing =

DarK
Fri Feb 27, 2004 8:37 am
#1

Hello everyone,

I love designing Interiors. It remembers be good old days with the Sims (I got all the expansions and leeched Internet thru years to make with an objects archive of more than 1 Gb).


But on SWG I see a very big problem to me. As furniture is very limited in the game - all explorers might have found, like me, that all 'Furniture Sets' have the same components ( Table, Coffe Table, Chair, Sofa, Cabinet, Armoire, Library, Chest, etc) - some of them are not present on the game to be crafted, but just to be contempled. There are also a lot of paintings, woven rugs, new plants, and a lot of various items that will surely gave houses a nice appearence.


With the future 'Release 7' patch we will be able to move up/down objects, so we'll be able to decor not just rooms with stairs, we'll be able to decorate the whole house. Today just Medium and Big houses (and not all of them) can be 'dressed up'. Most people decide to make 'new' designs using craftable items to perform a new one (like bars, dossel beds, fish tanks, hot tubs, fireplaces, etc) but these 'designs' normally take a lot of objects to be make (I think that the largest is a nice Fireplace, even commented bysome developers, that should have more than 30 different objects!!).

It's impossible to decorate a house just as you want it to be because of the item's cap. Small houses only support 150 object, and that's nice for that size,I think, but Medium houses support just 150 also and he bigger ones 300. I have a Medium house and, after decoring some rooms (with less stuff that I really want to put) I made to the cap, even leaving some parts of my house totally undressed. I have nopacks with objects, just furniture and decor... and I cannot finish my house because I have reached the 150 limit!


It's just an idea but, it will be very nice if you correct the House's item cap or make the furniture count different (intead of count as 1 object each piece, count as just 0.5)


What do you think?


Derana Shi'har - Master Artisan/Master Architect/Master TK, Chimaera
Tralmek
Fri Feb 27, 2004 9:40 am
#2

/agree


Something needs to be done about this. I do understand why the small and medium houses can only hold 150 items each--because they take up 2 lots each. I would be willing to have the mediums take upanother lotif I could fit more stuff in them...here's another weird thing that you didn't mention though: Large houses hold 250 items, and apparently that's the item cap in PA halls too!


I think that the idea of making furniture .5 items would be a great thing if it could be programmed. If not, it can't be too hard to make the item cap higher on bigger houses. Smalls 150, Mediums 250, Larges 350, PA's 500. The only issue I can think of that they wouldn't do this is because the servers might not be able to effectively keep track of so many items in one spot, and some players would have to wait awhile before they could see items spawn in a building.






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FulminataXII
Fri Feb 27, 2004 10:09 am
#3

The problem, as with most good ideas that don't get implemented in this game, is database size. The caps are there to control the database, and it's doubtful the devs are going to be able to raise them any time soon.
Cigaran
Fri Feb 27, 2004 4:51 pm
#4

I've posted my solution to this on SWGcraft.com and I'll share it with you all. The best way (along with least DB stress) is to allow the Architect to add furniture to the house when it's built. In essence, bind a piece to a house perminatly. When we do the final combine, give us 50 slots to place different items in and then allow the owner to retrieve them from the Structure Termial and place them where they want them. This would be a very help full feature to me. Give me some feedback and let me know what you all think.



Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
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