Architect Archive

Thread: What To Charge

Mister_Bones
Thu Aug 07, 2003 3:02 am
#1

As merchants we can eventually place 6 vendors, and alot of your crafter merchants have been using this to sell one type of item per vendor, be it a gun in one, rifle in the other..you get the idea. But it has struck me that this obviously wasn't the plan when the dev's created this class. Nor was it to have 6 different shops (we don't get enough land to do that). What has occured to me is that there are 6 elite crafting professions, and one day I will be able to place 6 vendors so on my server I am going to open adepartment store that will have a vendor for each of the elite professions to sell there goods in. What I was wondering is what would be a fair price to charge for this service. I was thinking somewhere between the lines of 2-5% of the selling price per item _sold_ and they pay the maintence on the vendor. While I provide a shop (and pay the houses maintance), vendors, and advertising, as well as the opertunity to have a place where people can go for everything they need. Does this sound like a fair price? Has anyone else tried this? and what do you think is a fair price for this service?



_________________________________________
Nook Thomas

Is Back and Black ... Oh yeah!


KruppeRift
Thu Aug 07, 2003 3:27 am
#2

hmmm...


2-5% sounds low to me..


How are you going to administer charging the maintenance to the crafter? keep track of every item, and calculate the maintenance depending on how long it took to sell??? - Impossibly difficult if you have a good level of trade, and will a crafter really want to pay 48% of his sale cost because the item took 2 days to sell ???


The only way it will work is if you arrange a price for items with the crafter that they sell to you, and then it is up to you to sell them as you see fit, adding a cover to allow for profit, vendor and building maintenance (which is likely to be 20-50%).


Merchant run malls are going to work better if each crafter can place his own vendors there. That way he has complete control over the sale costs, re-stocking etc, and is responsible for maintenance costs - you can then just agree a flat rate "per week" fee for his vendor - like he's renting space from you.


You can of course have your own vendors too selling whatever...


I am going to set up a mall where any artisan / crafter can rent space from me (thinking1,000 credits per vendorper week). Ill handle all the advertising etc, and will also set up my own 4-5 Resource vendors (I won't allow any artisans to place resource vendors in my mall) - This way I can sell my resources to both the general customers, and the crafters when they come to stock their vendors. I'm not at risk from everyones maintenance, and we create a huge place to shop for anything and everything..




Kruppe
Eclipse Server
Master Architect & Merchant
Politician, and Mayor of Northstar City
HUGE inventory of Resources, all at 2CPU - Creature Harvested Resources 5CPU - at the Northstar Mall, 730 6450 Naboo
Mister_Bones
Thu Aug 07, 2003 4:26 am
#3

I would get them to give me the stock and a pricelist, I would then stock the vendor in such a way as to have the right amount of availbility and keep the rest in the stockroom until one of the items sold then I would shift it over for them (I would have to be doing some work )


As for maintence on the vendor I would get them to pay into the machine front up whatever the maintence is for however long they wanted to, at the end of that period whatever is left in the vendor I would give back to them. After a sale is made I would keep my commission from whatever is sold and give them the rest.


So what would be an ideal ammount of commission?



As a side note, things would be greatly simplified if I could just give someone admin access to a vendor.




_________________________________________
Nook Thomas

Is Back and Black ... Oh yeah!


Mister_Bones
Thu Aug 07, 2003 4:47 am
#4

Upon higher consideration I have decided that it would be both easier and better to buy in bulk stock from crafters at a bulk rate and then resell these items to the public. I also believe that thecrafters would be more excepting to this.



Any thoughts?




_________________________________________
Nook Thomas

Is Back and Black ... Oh yeah!


KruppeRift
Thu Aug 07, 2003 4:54 am
#5

I think what you described is an ideal, that the tools in the game just wont allow us to do without having to input masses of man hours logging every sale etc with times blah blah blah...


Every merchant will be paying for items up front, especially when they are established and the cash flow is sufficient to achieve this.. (this is why many merchants start buy selling resources which they have collected as it is maximum return from minimal cash outlay.)


Now I have the power to generate 300k in the bank I can go and buy a consignment of 30 DLT20a Rifles or whatever and pay for them up front - when they sell I'll have made 500k less the maintenance.


That is really where the merchant skill lie, in reading the market and knowing where when and how much to sell for. What is confusing people is that these are all personal skills and not in game skills like all other professions.


To actually answer your question. Iaim fora 10% return after fees / maintenance etc.




Kruppe
Eclipse Server
Master Architect & Merchant
Politician, and Mayor of Northstar City
HUGE inventory of Resources, all at 2CPU - Creature Harvested Resources 5CPU - at the Northstar Mall, 730 6450 Naboo
KruppeRift
Thu Aug 07, 2003 4:56 am
#6

To follow on, alot of people made serious amounts of platinum in EQ, purely from buying the right items cheap, and selling them at the right time for a profit. - There was however no merchant class in the game - it was a personal skill (which the Bazaar helped to achieve).



Kruppe
Eclipse Server
Master Architect & Merchant
Politician, and Mayor of Northstar City
HUGE inventory of Resources, all at 2CPU - Creature Harvested Resources 5CPU - at the Northstar Mall, 730 6450 Naboo
Numtini
Thu Aug 07, 2003 7:04 am
#7

alot of your crafter merchants have been using this to sell one type of item per vendor, be it a gun in one, rifle in the other..you get the idea. But it has struck me that this obviously wasn't the plan when the dev's created this class


I'm going to disagree here.Based on Ultima Online, one of the biggest differences between a well run shop and a poorly run one was that items were sorted and easy to find.Having that background, the use of multiple vendors and how important they are was obvious.


I have gotten several complements on separating my clothing into seperate vendors. This is one of a lot of little things you can do to make your shop more attractive to customers. And that's what really differentiates a shop you go back to from one you don't.


If you want to resell, you have an uphill battle to start. I think you're going to need to pay up front for things and at least from my pricing, there's precious little room that someone could mark it up.




Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
Wire3k
Thu Aug 07, 2003 7:08 am
#8

I understand clothing is going to be catagorized soon (on test) and that is a godsend, however - I currently have my vendors sorted somewhat by what they sell.


Most clothing items are on one.


Accessory pieces are on another.


Bulk cloth, crates of trim, shoe soles, cargo pockets - components and skill enhancements I find for a good price on the third.


Wookie Wear I have totally on it's own vendor.


4th and 5th are pets and misc. tools/supplies.




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www.swgbio.com/mom
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Wire3k
Thu Aug 07, 2003 7:09 am
#9

Bah - my kingdom for an edit button.


5th and 6th are pets and tools/supplies




www.swgbio.com
On-line clothing catalog for tailors, bio-engineers and their customers

www.swgbio.com/mom
MMO Musings - Random Observations and my best advice
www.swgbio.com/myadvice.wav
Mister_Bones
Thu Aug 07, 2003 8:22 am
#10






Numtini wrote:

If you want to resell, you have an uphill battle to start. I think you're going to need to pay up front for things and at least from my pricing, there's precious little room that someone could mark it up.






There is very little mark up in clothing maybe, but the markup and weapons and armor is out of this world, as well as with high end droids (probots and protocol). For some reason the tailors have all rpiced themselves out. The other day I bought a brand new super high quality (the words were writen in yellow) heavy flightsuit off of the bazaar for only3k. Now I know that it doesn't take many resources to craft, but you have to be a master to make it, whoever was selling it should have charged at least 15k for it.


Also I am currently running a few personal harvestors to pay the bills, so all that money will go towards stock for the shop.


But would you find it more conveniant if all the elite crafter items could be found under one roof? I know I get very sick of running around the entire galaxy to find what I am looking for.




_________________________________________
Nook Thomas

Is Back and Black ... Oh yeah!


Numtini
Thu Aug 07, 2003 8:49 am
#11

But would you find it more conveniant if all the elite crafter items could be found under one roof? I know I get very sick of running around the entire galaxy to find what I am looking for.


I think you'll find this happening as soon as we can place vendors in other people's houses.




Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
KruppeRift
Thu Aug 07, 2003 8:54 am
#12






Numtini wrote:

But would you find it more conveniant if all the elite crafter items could be found under one roof? I know I get very sick of running around the entire galaxy to find what I am looking for.


I think you'll find this happening as soon as we can place vendors in other people's houses.






Amen to that - Already got my crafters / artisans & merchants lined up to set this up as soon as it gets patched in !!!



Kruppe
Eclipse Server
Master Architect & Merchant
Politician, and Mayor of Northstar City
HUGE inventory of Resources, all at 2CPU - Creature Harvested Resources 5CPU - at the Northstar Mall, 730 6450 Naboo
ZnickZ
Thu Aug 07, 2003 4:49 pm
#13

I charge 50%, and I pay it to my suppliers after I've sold the item.

Z



Barnabas' Znick, Master Merchant
Co-Founder of TOSH, Bria
AC, AC2, AO, DAoC, SB, SWG
www.orderofthesilverhand.com
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