Architect Archive

Thread: is it that bad?

AuxZillary
Sun Oct 05, 2003 2:53 am
#1

crafters are dropping like flies on my server. eventually i want to explore the proffession but which part of it should i go into?


what about it makes you want to quit crafting?


the guys that dropped it are very well known and made a killing every week... why did they let it go?




]
Colonel Eevo of the Imperial Navy
Reborn and lost
]
Silani
Sun Oct 05, 2003 4:55 am
#2

From my point of view: it's boring and time-consuming and expensive and people are constantly hassling you over your prices, ridiculing you for "ripping them off" for charging so much when they "know a guy" who will sell the item for a third of the price you are asking. I'm tired of chasing resources all over multiple planets, only to find 40 people got there before me when the spawn is only a few hours old. I'm bored with the same old schematics. I could go on but I think I got my point across. Other crafters will have different complaints, and there are still quite a lot of crafters who are having a great time.



---------------------------------------

Kassi Moonspirit
Naboo - Radiant
Master Artisan, Master Architect
t3ch3
Sun Oct 05, 2003 10:27 am
#3

I was a weaponsmith for a while and really enjoyed the crafting aspect of the profession, but hated the resource mining portion. I refuse to spend hour upon hour looking for 900/900 copper on some distant planet that I'd never go to otherwise and could not stand dealing with miners who would try to sell me 400/600 copper for the same price and tell me that it was just as good.

Then I realized that there are people willing to slog through all of that to get the quality resources, who have the enhancers and are supplying enough weapons to feed the whole player base. I went and bought a weapon from one of them and worked on my combat skills.

The question you have to ask is, "Do I really enjoy looking for resources?" The few people that do will excell at crafting and the rest will not.
Scortch
Sun Oct 05, 2003 10:37 am
#4

Constantly having to track down resources all the time is getting really old and a lot of people are just getting tired of it. I know I am. I love the profession (Master Arch, Master Art) but this spending 8 hours a day tracking down a resource because of a shift is getting old, especially with having to run everywhere. It might be better with mounts and vehicles.


I spend 3 to 4 days a week and hours at a time tracking down a resource that shifted because I need so many diff resources in large quantities.


I am getting to the point where I am just going to stop making things and concentrate on 1 resource and dump my 14 heavies on it and just sell it.

Branix
Sun Oct 05, 2003 11:42 am
#5

I also am Master Art, Master Arch but I started as a Resource Seller. I love hunting for resources. It's like a treasure hunt and I love hunting for treasures. However, I did make some conscious decisions:



  • Put every harvester on the same resource. You don't lose your harvesters and it makes maintenance easy to keep up with.

  • Sample every item and pick the best one to harvest. UT, OQ and Resistance are what I look for.

  • Don't plant on a resource past Saturday unless I'm totally bored; it could be gone Tuesday.

If you don't love travelling across the world, finding pockets of resource that no one has found, dodging red cons... then understand that you will be buying your resources.


If you buy your resources here are some tips:



  • Find a couple of resource sellers and convince them to give you a 1.5x or 2.0x price

  • Tell them that you will provide them <something> if they give you good service for several runs.

  • Check the Biz. If you find someone who is selling several 1000 of something check their name and send them an email asking for a bulk price on a resource that they might not have placed on the Biz.

I'm having a great time, have so many orders I refer them to other people and enjoy my gaming time immensely.





Branix of Naboo
SeaSide Resort 3412 6827
NW of Kaadara
Vendors at 3508 6715
Hogarth01
Mon Oct 06, 2003 12:16 am
#6

I started as an artisan and went to Weaponsmith. I was all excited to be a guy who made people their guns. I thought:



  • This kind of crafting is all new toMMORPG and I want to try it.

  • It will be a lower-maintenance job than trying to reach level 50 (or the SWG equivelent.).

Turns out it takes A LONG time to be a good crafter with lots of boring clicking. Plus you need to build and maintain relationships with customers so you need to be on a lot. I know play a Ranger/Rifleman and I am having a ton of fun.


So the point of this ramble is that I think a lot of people tried crafters when they first started the game, and discovered it wasn't quite right for them and quit the profession. I expect that new servers with lots of new players will see a a ton of crafters, and then people will discover the profession is not for them and go do other things.


Fuss
Mon Oct 06, 2003 12:22 am
#7

Yea I agree with the above posters, to be really sucessful at crafting you have to like hunting resources. I personally started making my money as an Arch but once I realized how lowballed the market had become I switched to selling resources to the other crafters. Making sure I only harvested stuff I knew would sell well and even better a few weeks down the road. I pretty much left all the other Archs that were selling structures and furniture in the dust. Kinda sad really was looking forward to being an Arch but I was first and foremost a little Squiddy Alien trying to make a living .



SPACE PVP 000 DEEP SPACE

Fuss Bango (IA) Imperial Ace Pilot/Elder Shipwright Chilastra

Hord (INQ-14) Privateer Ace Pilot Kettemoor

aibo220
Sun Apr 11, 2004 6:40 pm
#8

Commando has always been my favorite professian. Between the flamer and the LP, it was the most fun I had ingame compared to every other professian.


Commando has also been a broken professian since day one with the only branch delivaring being the flamer. Unfortunatly, the developers have yet to fix our professian. Nor have they began to show any interest in it either. Why with Jedi, ID, SL, smuggler and so forth... Where exactly do we see commando being fixed? We don't. But did that stop the developers from destroying the one working branch in our tree? No. Did that stop them from nerfing the heck out of our LP which is useless as a commando unless you got pistoller or BH pistol? No. And did any of that stop them from giving doctors a blanket to make the flamer useless in PvP? No. Heck, with the crap accuracy and long delays it already was crap in pvp.


There is nothing I want more then to return to my roots and pick up my ol' flamer. However, with acknowleding the above I must ask... Is it THAT bad? The flamer... Is it at all useful anymore?



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

GSenTineL078
Sun Apr 11, 2004 7:06 pm
#9

PersonallyI wish commando's would get some more love like you do, As one of the professions you mentioned smuggler, has alsobeen kinda borked since release also, Seeing they cant smuggle, anyways I still use the flamer from time to time with my Flamer, BH (yes a silly hybird).
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