Architect Archive
Thread: Harvesting Mechanism broken?
Yep, doesn't work. Never worked in beta either.
Was reported.. and reported.. and reported some more.
Just wasn't important enough to get anyone's attention I guess. So medium and large flora's remain gated...
Bump.
Devs please fix the harvesting mechanism, admin dropping stuff in houses and data terminals.
I have reported this since beta. I have done /bug, I have opened tickets, and I have posted here many times.
But instead of fixing thing that are broke they are tweaking working systems like probots and pets. NERF!!!
The dev team approach to things really has me worried.
Yup, harvesting mechanism has been broken for as long as I can remember. I do not believe that any have ever built them even in beta.
I wish they would fix poofing admin terms in buildings as well. Guild halls is the worst. I cannot count the number of people I have sold guild halls to who come back to me saying 'ummm we are trapped in the basement and the elevator control panel is gone' Fortunately, the CSRs were able to help them out and fix their guild halls every time, but its a pain to sit in the basement doing nothing until someone answers your ticket to help you out.
I'm glad they have a workaround for the perma construct mode bug and the CSRs were able to help my customers who had that problem too.
Would be nice to be able to put stuff on tables, for example desk lamps! Would be nice to have a master level very nice looking lamp. I cannot count them all.
Guess I'm one of the lucky ones. I've built and used about 10 of them so far. Everything works fine.
Major Mansutyybacu
Echo Battalion Head Architect