Architect Archive
Thread: Extending the useful professional life of the Architect
In an attempt to come up with a way to extend the useful life of the architect in SWG
I came up with the following ideas.
Furniture:
It must decay, no if ands or buts, and we need to have the ability to color them as do tailors and soon DE’s and Armorsmiths will be able to with there creations.
Structures homes and harvesters:
Instead of using a decay system with them they could have there maintenance feed increase over time for instance a Medium house has a maintenance rate of 17 and will always be 17. I propose it increase over time 17 for the first month 23 the 2nd 27 the 3rd. Well you get the picture. Here is where Architects come in to play, in the construction line we get new schematics “structure repair kit” requiring nowhere near as much resources as a new deed which would allow the owner of the structure to restore the house to is previous Maintenance rate (each type of structure would require it’s own repair kit, and the kit schematic would be in the corresponding tier of the construction branch.
Also Interior and exterior design could use the same system with as the repair kit “Interior Design kit” and in the future “exterior design kit” with different floors, walls and even column and stair banister designs colors etc. also each size house would have it’s own kit in the corresponding construction branch.
Well that’s what I have so far, please if you like the ideas let the Devs know by keeping this post in the first page, and maybe we might even get a response from Holocron if he likes the idea, and if it’s possible and or being considered and maybe even an estimated time frame.
Oh, I forgot factories would also be subject to "monthly maintenance fee increase" and have there own repair kits aswell.
All bad considering the more tediuos a item is the less it is wanted. All that decay will bring to the architect class is less sales of our already useless items. Furniture decaying what a joke. You are asking to make useless items even worse.
The diffrence between us andother craftersis there items are nessasary ours are not.By adding decay it makes our items even less wanted than they already are. I'm sorry but if you do not see this something is wrong.
The only items we make that are wanted are harvesters and homes for crafters. The off shute hunter buys a home and furnishes it as a luxury. make that luxury a headache he will not want it any more. Most people have already stated they prefer personla harvesters that any artisan can build over our harvesters due to resource shifts. Make our harvesters more of a headache than they are now every one will want personla harveters. Put decay on homes and crafters will just get together to buy a house when it decays and plop down one of each crafting machine and share till the current house decays rinse and repeat.
To sum it up any and all ideas to add decay to architect products is only asking them to kill the class even more so than it already is. I hope you see my point.
I know something needs to be done but this is not it.
increase end-user stink-age to owning a home is bad, decay or incresed mantance.
the only solution is to reduce our ore supply.
I agree if it becomes a maintance problem for people houses and fixings that we can make are useless to a player other than a artisan who will want his own shop. give our houses we make a use to the combat style players that has a real use make it a bind point that has no/redused insurance once they make residence! then they will be worth something to the world. Then put a upkeep on them that we can fufill for our custimers. The bigger the house the bigger the benifit, i'm sure if someone thinks further in to my rant here something can make us usefull to all.