Architect Archive

Thread: Common Sense Issues

MojoDarkAle
Wed Jul 30, 2003 8:38 am
#1

Bookcases need books. Simple as that. Architects and Artisansalike should be able to craft books to put into thebookcases. The books could be simple stories of other player's adventures, or the books could hold information on people not on their friends list such as their names and their businesses etc. The books could also hold extra datapad information. People could have one book each for every planet with 100 datapad waypoints in them. Then when players are going to travel, they can exchange the data with that book, and have a new set of waypoints to follow. Or the books could hold screenshots with captions. So that players can forever remember thier adventures in actual sight.


Armoires and Chests should be able to hold clothes, armor and weapons, and resources etc.Theycould be simply accessedjust like an extra inventory. I find it very slobby and not very cool looking to walk into someone's house and see that ugly storage room with stuff sprawled all over the floor. Even the smaller houses would be more spacious and be able to have more people in it, rather than waste one of the two rooms.


Simple content issues like that make better the houses that Architects make. Not only that it adds another level to the game.

Silani
Wed Jul 30, 2003 8:41 am
#2

Love the book idea.


I've always thought it was ridiculous that I can't store things in an armoire or chest. When I first started making furniture I wasn't even going to bother with those because I thought there was no way anyone was going to buy something just for looks. OK - so I was wrong about that - but it's stilla good idea to make them functional.




---------------------------------------

Kassi Moonspirit
Naboo - Radiant
Master Artisan, Master Architect
Gage_Brigance
Wed Jul 30, 2003 8:57 am
#3

How about this? Books have to be written by entertainers but manufactured by artisans.

MojoDarkAle
Wed Jul 30, 2003 1:05 pm
#4

Good idea. Entertainers can only put them together so to speak. The Artisan sells the books, and the Entertainers can then preform a service of adding what the player wants to them, and thus gives work to the Architect because they can make the bookcases, and shelves.
Zarghanon
Wed Jul 30, 2003 2:50 pm
#5

Not to put a damper on your ideas but have you thought about the database implications ? Remember the melon incident?





Regards

Jukskei Boomkweker(CTO)
Bombardier Industries - "We kill it, You clean it"
5820,4843 Doaba Guerfel , Corellia (HQ)
116, -4076 Apotheon, Naboo
-259, -4428 Mercator, Talus
Mkappus
Wed Jul 30, 2003 3:00 pm
#6

I totally agree on the armoire, chest and tool chest holding things. Right I drop a backpack and use it as a storage device. If a backpack works just take the coding from it and put it on a chest.


Books, seems a little silly to me. First like the other guy said why would you waste server space and bandwidth to store and download book content? Second, who would want to read a book during a game? If someone wants to read a book get offline and read a real book. I think your book idea is in no way common sense.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
MojoDarkAle
Wed Jul 30, 2003 6:29 pm
#7

Sorry, I don't remember the Melon incident sorry.


Anyway I see your point about the books Mkappus, but then what the freaking heck good are bookcases? I think at the very least there should be books, that are extra datapads you can store on the bookshelf to make it look full. That way you could have one for each planet etc. Something useful like that. Other than that I do see your point.

Zarghanon
Thu Jul 31, 2003 9:52 am
#8

The Melon incident : Recently they made a change that all new characters will now only receive 1 melon (food item) when starting out instead of 3. Apparently these extra melons were identified as occupying a large amount of space in the database and just sitting there and not being used.


Now think what would happen if you want to add books and make more containers. More strain on the database, more lag etc.





Regards

Jukskei Boomkweker(CTO)
Bombardier Industries - "We kill it, You clean it"
5820,4843 Doaba Guerfel , Corellia (HQ)
116, -4076 Apotheon, Naboo
-259, -4428 Mercator, Talus
evilprize
Thu Jul 31, 2003 10:05 am
#9

The melon debacle? HAHA. That cant be true. If it is that is really funny. Haven't they ever heard of compression software?

Philomorph
Thu Jul 31, 2003 10:46 am
#10

You know I've heard about the melon nerf, and I was just wondering about that. Were they given in a stack or as multiple items? Food is stackable, which means a stack of 3 takes the same database space as a stack of 1, so why would reducing that save space? Sounds to me like someone in power doesn't understand databases.




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Zarghanon
Thu Jul 31, 2003 1:45 pm
#11

Yes, their database layout is a mystery. I mean it must be obvious that you would just have one record for "Melon" with a quantity field. Having a 1000 melons in this stack would not make a difference. It seems that they have some other way of storing things.





Regards

Jukskei Boomkweker(CTO)
Bombardier Industries - "We kill it, You clean it"
5820,4843 Doaba Guerfel , Corellia (HQ)
116, -4076 Apotheon, Naboo
-259, -4428 Mercator, Talus
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