Architect Archive
Thread: retarded guildhall design
who came up with the lot system and who was incharge of assigning housing lot assignment? TIMMMMAY
i am growing sicker every passing day going into guildhalls and seeing them used as stores! not because the guid hall owner wants it to be a store and show room but because a guild leader is forced to either
1 be a warrior type
or
2 be a crafter who cannot afford lots for a showroom and a factory thus filling there guild hall with crafting junk and displays and vendors thus you no longer have a guildhall but a store with a guild terminal(and if you tell your leader you dont like having your hall be there own personal showroom mall you get either kicked from the guild or the earful of how the hall is all they can own and they are forced to do it this way.
there has got to be a way to reduce the lots on a guild hall to make it so a crafter guild leared can 1 run a guild 2 have there class factory and 3 at least own a medium showroom sized house.
stop being retarded because im am growing sick of seeing vendors and shops in guildhalls becuase the have to be there.
ps an architects guildhall takes 9 lots his factory takes 2 lots everything a architect makes that is advanced is from a needed factory thus a architect cannot be a guildleader and continue to craft advance structures.
Very much agreed! Heck even having a large house and a factory I can only have two harvesters of my own.
PA Halls should take 0 slots!
Perhaps the PA should have one of their combat members set up an extra house and turn it into a mall for all the guild members to place their vendors in, thats what we did. When I visit a player city I don't want to run to each house to check out all the vendors. If you don't put them all in one buildingsomeone is losing sales.