Architect Archive

Thread: Say No To Spices?

ComicsGuy
Sat Aug 02, 2003 11:05 am
#1

What effect does the Mind, Focus, and Willpower stats have on critical failures? And does taking spice have any effect for Architects?


The other day, I bought a spice called Thunder Head from a Smuggler, because it raises Mind +600, Focus +200, and Willpower +200 for 5 minutes or so. Cost was 300 credits.


As an experiment, I made all the components for an Equipment Factory without using the spice. Got a few critical failures on some structure modules, but that was it.


Iput all the components into the factory schematic, and then took the Thunder Head. Idiscovered the stat boosts rise slowly, not all at once. After about a minute, my Mind was at 1600 and my Focus and Willpower had risen 200 points each.


Icombined the components successfully into the Equipment Factory. After a few minutes came the "downtime" of the spice, complete with my character coughing and puking intermittently (nice touch). Then my Mind stat went down to around 600 points, and my Focus and Willpower dropped to around 300 points each.


I started making structure modules during this downtime, but as it turned out, I was able to make over 20 of them with no critical failures.


I realize this was only one test, and many factors (supposedly) go into critical failures. My structure kits and crafting station are all at 99% Effectiveness, I usedresources with fairly good Overall Quality and Unit Toughness, and I currently have +45 Structure Assembly (due to a skill enhancing mod on my clothes).


Has anyone else experimented with spice for Architecture?

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