Architect Archive

Thread: Architect & master artisian

RonsterA
Sat Aug 02, 2003 11:43 am
#1

Other than the torch (that I have seen)


Is there any reason an Architect needs to be a Master Artisian? (for the power module a Master Artisiancan make)




Zedig - 9 Squadrons Master Pilot/Jedi * 191 Badges & counting!
Porta - ex-Master Doctor

xnnnnn79*n*e*r*f*e*d*u*n*t*i*l*f*u*r*t*h*u*r*n*o*t*i*c*e*
Caijal
Sat Aug 02, 2003 11:46 am
#2

Crafting stations, and houses require sub-comps from Master Artisan.
pdrex
Sat Aug 02, 2003 11:48 am
#3

It kind of depends. There are any number of items that require master artisan items. Data Terminals, for example, take 6 GP mods and 3 memory mods. Easy enough to get these from another master artisan (especially one with an equipment factory), but if you are a DIY kind of person, you will want the skill. Also, large houses and PA halls take power conditioners and energy distributors. Hope this helps.


Big-Monkey Pie (stupid architect)


House of Monkey, Intrepid, Tatooine, South of Mos Eisley (soon to be in new location)




Big-Monkey Pie
Just Stupid, Not Master Nuthin' Anymore
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