Architect Archive

Thread: Only we can fix the Architect profit margin

maddhacker
Tue Jul 29, 2003 7:13 am
#1

The only way i see Architects getting there fair share of profits is unfortunatly by all of us agreeing on a base minimun to our prices. Here is the list i use as a guide to what i charge (or was) sinceprofits are just too lowi only stock my vendor when i feel like it and decided to to become an armorsmith. This is by no means my price list, currently what I have is my own backup stock of equipment. And i priced them $40,000 above what is listed here for the simple reason that they arefor my use, but since i no longer leaselots i have a surplus and I don't realywant to sell them unless I truly profitI don't take special orders I don't trade resources whats on my vendor is what i got and thats it. Now you must keep in mind that armor sells for anywhere from 10x to 50x and weapons far far more than that, in my opinion this guide is very conservative especialy for industrial equipment (Factories, Med. and Heavy Harvesters), which by the way without them, nobody would be making anything above teir II or for that matter the Millions upon Millions of credits.


Resources Min. Suggested Price


PA Hall 55422x5$277,110


Heavy Mining Equipment


  • Water Vapor 7990x5$39,950

  • Gas 22495 x5 $112,475

  • Flora 24400x5 $122,000

  • Chemical 24490 x5 $122,450

  • Fusion 26065 x5 $130,325

  • Mineral 27770 x5 $138,850

  • Medium Mining Equipment


  • Water Vapor 3985x5 $19,925

  • Gas 12115 x5 $60,575

  • Flora21070x5$105,350

  • Chemical12115 x5 $60,575

  • Solar 4430 x5 $22,150

  • Mineral 3607 x5 $18,035

  • Houses



    • Small 3380 x5 $16,940

    • Medium20600 x5 $103,000

    • Large37134x5 $185,670











    Nuts'nBolts
    Master Armorsmith, Eclipse

    Lady'Laura
    Poor Noob, Ahazi
    maddhacker
    Tue Jul 29, 2003 7:15 am
    #2

    Oops forgot to list factories



    • Factory 13550 x5 $67,750



    Nuts'nBolts
    Master Armorsmith, Eclipse

    Lady'Laura
    Poor Noob, Ahazi
    TheCahill
    Tue Jul 29, 2003 7:20 am
    #3

    CHEERS i agree if we band together an Architect Guild (not PA) if you will we canGive this classlegs to live on for a while



    *sig edited by admin*
    /sigh
    DRAGON-LORD
    Tue Jul 29, 2003 7:55 am
    #4

    Here is why that wont work:



    http://users.adelphia.net/~foxflame/pricing.htm




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    SUPER ANTIHEROIC DRAGON LORD XXX
    Rollplaying the antagonist in a world of pseudo heroes, and hypocrites.
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    Adune
    Tue Jul 29, 2003 8:13 am
    #5

    Stick to your guns. Sell at real prices, & make a good living. If you can show that you can sell at reasonable prices, people WILL raise their prices as well. Enough archs charge a resonable price & it becomes the norm.




    Adune, Master Armorsmith
    ARR Armor, Strongbadia, Naboo
    Vasser
    Tue Jul 29, 2003 8:32 am
    #6

    I've stuck to these Prices since the beginning and haven't changed anything...except increasing the price on the Large. I'm still busy as hell.


    Small - 15k


    Medium - 65k


    Large - 160k


    Factories - 45k (just because I don't get a whole lot of requests plus it's mostly friends in the community)


    Harvesters - From 3k Personal to 17k Medium to 120k large (cause they're a pain in the a$$)





    ~Vasser Kindreadth~
    --- Master Artisan / Master Architect / Novice Pistoleer/ Millionaire w/o a D A M N thing to spend it on---
    Radiant - Talus - Nashal
    Visit Our Community We Have It All
    Head West out of Nashal along the south side of the River. 1500m and you are there!
    Vasser
    Tue Jul 29, 2003 8:34 am
    #7

    And yeah, the Fusion and Chemical are now 150k each. Too much downtime waiting on factory parts.


    I like the pricing plan....now only if those **edit** PA architects grinding would stop giving away structures.




    ~Vasser Kindreadth~
    --- Master Artisan / Master Architect / Novice Pistoleer/ Millionaire w/o a D A M N thing to spend it on---
    Radiant - Talus - Nashal
    Visit Our Community We Have It All
    Head West out of Nashal along the south side of the River. 1500m and you are there!
    BrainMandinga
    Tue Jul 29, 2003 8:37 am
    #8

    I agree with you guys on the price setting. It makes sense. I wouldn't say stick to the exact prices listed because some items are of better quality than others. If you experiment extensively to make a better item, then charge a bit higher price, but let people know why you are doing it. I would say that as long as we stick to a 10%-15% range of prices, then we will all profit, improve the economy, and set an example for the rest of the crafting and services community.



    "Which did you like better? 'Jedi' or "The Empire Strikes Back?"
    "Jedi"
    "Blasphemy!"
    "'Empire' had the better ending. I mean, Luke gets his hand cut off, find out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All 'Jedi' had was a bunch of Muppets."
    BrainMandinga
    Tue Jul 29, 2003 8:40 am
    #9

    I do however disagree with custom, or special orders, but if you want to stay in the Factory style game that is cool. Of course in real life, there is a lot of money in the customization world. How else do you think someone can turn a Toyota Supra into a 10 sec quarter-mile car?



    "Which did you like better? 'Jedi' or "The Empire Strikes Back?"
    "Jedi"
    "Blasphemy!"
    "'Empire' had the better ending. I mean, Luke gets his hand cut off, find out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All 'Jedi' had was a bunch of Muppets."
    Mkappus
    Tue Jul 29, 2003 9:02 am
    #10

    We need to do what we can, and I think some of your prices are too low. A PA hall for 277k? I would not charge less than 500k. That is the one thing people really want, and for a group it isn't that much money.


    Overcharge on things people have to have, factories, extractors... Expect a lower profit maring on things people want but don't need, houses... To try and calculate your prices the same across all products is dumb. Certain things have a higher utility than others, charge more for those.






    Goliath
    Master Shipwright, Master Architect, Master Artisan
    -=V=- Shipworks 3 Locations Theed, Coronet and
    Tatooine by Krayt Graveyard 5909, 4373

    3 vendors at GF6 11/11 - Shipwright, Architect, Resources
    BrainMandinga
    Tue Jul 29, 2003 9:07 am
    #11

    Another potential fix would have to be done by the Devs, and that is to not have an unlimited number of credits available. There is only so much money in the world, and it is what drives the economy. I mean if I can constantly run missions and get money, not matter how often I do it, then what incentive do I have to charge someone for my products. Granted it is my time and my energy, but for the experience I would be willing. The credits need to go into circulation, not just dissapear into the void. Wear do my credits for my harvesters go? Does the harvester put them back into the economy? Noooo. Do they go to the bank? Not to my knowledge. Do they go back into paying for missions? Maybe, I am not sure, but I would be surprised if they made it back into circulation which, in turn, lowers the value of a credit. Pretty soon it will be like dealing in Mexican Pesos to the US Dollar.


    I can't wait to see someone spamming this message running through town.... "Fizzes for sale only $5k"




    "Which did you like better? 'Jedi' or "The Empire Strikes Back?"
    "Jedi"
    "Blasphemy!"
    "'Empire' had the better ending. I mean, Luke gets his hand cut off, find out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All 'Jedi' had was a bunch of Muppets."
    Sedryn
    Tue Jul 29, 2003 9:16 am
    #12

    I like those prices. I would agree to them except for Items that require factory work.


    Why charge 5x for a small house and 5x for a guild hall.
    It takes several hours to make a guild hall..


    I say 6x for anything requiring factory work




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    Sedryn
    Tue Jul 29, 2003 9:21 am
    #13

    As for the people selling super low thats ok. go for it. I know a corp on Kettemoor that sells WAY cheap.
    They have tons of business.. So much in fact that they are turning people away or telling them there is a 2 week waiting list. If you want to do all that work for less profit thats fine.. I can offer items same day for 5x per ore price and I almost have to turn people away.




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