Architect Archive
Thread: Destroy missions for money
I'm not sure if this has been posted here or not, I couldn't find anything on the search. Also, I'm just assuming everyone is a dedicated architect and doesn't go all over the other boards, HA!
ZANE Inc. Guide to Destroy Mission Money Making!! (not for resale on Ebay)
If insurance is no longer free, close out your bank so you can open one on Dathomir. If it's still free, don't worry about it, you can just wear everything.
Step 1: Get to the Correllia Starport (walk, run, ride on a Wookie)
Step 2: Buy a ROUND-TRIP (I don't want to hear people whining how they can't get home and are now stuck there. You'll need about 10k altogether.) ticket to Dathomir. Pick the northern most spot on the planet, I believe the south one is called Science Outpost and the north one is just called Dathomir.
Step 3: Clone yourself!
Step 4: Make absolutely sure you cloned yourself! I died twice, forgetting to clone, and I had more wounds than stats. My HAM bar was completely black.
Step 5: If insurance is still free, just keep everything on. If it costs money again, insure your weapon and put everything else in the bank.
Step 6: Go to the mission terminal and keep refreshing until you get a Giant Baz Nitch mission. They will be the only ones that are 9500-10k reward each.
Step 7: Seek out the lair. The reason we chose the north city/outpost is because there is a huge thing of water just north of it. Most of the missions will be N, NE or NW so most of your time will be spent swimming. This is good because swimming means you aren't trying to avoid the 80,000 red things ready to one-shot kill you.
NOTE: The main things to tread carefully around are the Singer Mountain Clan Sisters. They are red on the map, aggro and kill from far away. Everything else red that you will see such as gaping spiders and reptilian fliers don't seem to aggro that close. If you have to thread between two sets of things, one fliers and one sisters stick closer to the fliers. If all else fails, swing wide around the stuff.
Step 8: Circle the lair and find out where all the red stuff is around it. You need to know where you're going to be running your pattern. You don't want to run into a patch of sisters you didn't see on the back side of lair.
Step 9: Hit BURST RUN first! If you fire first at the lair, your burst run will be delayed and you'll be dead. Target the lair, hit burst run, fire your highest damage shot as many times as possible then run a circle pattern around the lair. The lairs have around 3000 hps so you'll want to be doing around 400-500 per shot if you can. Otherwise you'll run out of run juice before the lair dies.
Step 10: Repeat this and you've just made 20k for two missions plus 3000 weapon experience, 300 combat experience. Harvesters here I come!!
NOTES:
- If insurance is still on and you made sure to clone yourself here, just run into some red sisters to get back to town. Alot faster than walking and Baz Nitches do not kill usually.
- This one maybe common sense but you never know. If you die after completing the first mission, do not run back out to do the second mission without grabbing another one first. You should always have 2 missions before you leave that outpost!
- You WILL die. It's not that hard to stay alive but stuff happens. Sometimes your lair will be right in the middle of a sisters camp. That's life. You can either risk it or abort.
- I currently have Novice Rifleman and I see these missions. My friend who had expert rifle but not quite Novice Rifleman had a harder time finding the missions. Just keep refreshing until you see them.
That's it. Have fun and make lots of money for your harvesters to eat!