Architect Archive
Thread: Things to come......
I wasent sure were to put this so i hope it gets seen here. I see a problem with crafting and all the other profestions, people are getting to master way to fast, that and there are to few profestions to master... I tred going to Weapon smith, but soon found that to do so would wast time and money, and i picked it over Armor smith. and that was a mistake also. First, Armor smith gets a FULL suit of armor to make, so they get two the first of there tree faster, second.. armor smiths get to novis faster with only 16500, were as weapon smiths have to wait till 25000 i think... then the weapon smith has a sword, a grenade, and one gun to make to get XP. Well, this wasent a problem in the begenning for everyone who got to factorys first, the XP was flowing. But for the rest of use who had dreams of getting to weapon smith, or any other sith and the like, would find it VERY hard to do anything, why make a gun when everyone else is buying the other guys, why make armor when everone has moved onto better armor, why make anything, cuz some people like to, but we dont like not being abill to do anything with it.... i think we should have more to make, more uses of our skill... maybe give the fighters the abillity to target the weapon of there enemy so the weapon smith will have someone to sell to.. it seem, everyone has everything, makeing the guy who just makes weapons cant do much but start to do everything as well.... there should be more profestions. what they should be im not sure, but i know the cook cant go fare cuz no one eats... i know were still in the early days of the game, so this is the best time to put more profetions in the game. im not sure what everyones going to do now, i mean, what else can a master do, but get board and move on. I think there should be a chemist, someone who can mess around with steels and fiberplasts to make better stuff.. so the smiths can try new things, but they have to have the "skill" to use the new resours, (the new skill would be avalible in there tree). I think we should have a better veriaty of weapons to pick from, not better then the next, but diffrent then the other, and more of them. More droids with more abillity than just "pets". I think we should have more armors, like leather armor, cloth armor, and the like... armors that a PC could put there own touch into so that its diffent then the next guys. I think there should be more building s to make, but im sure that will come with the PC citys. For the chefs, or the people who want to be chefs, i think food should be eaten or you start to loss hit points, or mind points... so you give the cooks a place in the world, i know i would eat more if i had to, not just so i can shoot better. For the droid makes, maybe the abilty to program them to make things, like a factory, but slower, so the armorsmith doent have to make all the fiberplast panals himself. Maybe the devs could put in a system were an NPC would come to you, or through a mission, and order 50 CDEF rifles, or a new building, or armor for the empier. That way you get XP, $, and or faction points and find your place in the world of....... STAR WARS. Thanks for reading, i hope this is enough.
Aroneok, The CONS, Lowca.
Wow...paragraphs please next time.
Alright you already have about 3/4 of the stuff you are asking for.
"Why make a gun when everyone else is buying the other guys" - find the best resources you can, experiment the hell out of the gun. If you can make a better weapon than his, you will have more business than you want. If you can't you can lower your prices a little to compete. Business planning actually works in this game.
"Why make armor when everyone has moved on to better armor". It looks like you have totally missed how armor in this game works. Every type of armor has it strengths and weaknesses against certain things. None are "newb" armor.
"Maybe give the fighters the ability to target the weapon of there enemy so the weapon smith will have someone to sell to". Weapons decay. Sliced weapons can't be repaired. Armor decays FAST. Weapon and armor smiths have no problems getting repeat business.
" I think we should have a better veriaty of weapons to pick from, not better then the next, but diffrent then the other, and more of them." We already have that. Different types of weapons do different types of damage. Each has it's strengths and weaknesses. Each armor type has its strengths and weaknesses, as do each mob type. If you are hunting a lot of any particular type of mob you could customize the type of damage done to it by choosing a weapon type it's weak against.
"i know i would eat more if i had to, not just so i can shoot better". You have to. It's called the stat loss bug, and while it may not be intentional, you need food to fix it.
"so the armorsmith doent have to make all the fiberplast panals himself" He doesn't have to make any of them. Tailors make those. Player interdependency in action.
I don't think that's true. The only hard part of any game is understanding the game mechanics. Some professions are rough on casual players, but being new doesn't stop anyone from learning how the game works, and planning a character according to their play style.
Hey this game is not for everyone. The devs said that many times. I happen to agree. But you are looking for problems where none exist. Look at the bugs and the incomplete professions if you want to complain about something. But there is no problem with weaponcrafters or armorcrafters making money if they are smart about it, even if they didn't start the game till late.
NEVER MIND..... you dont understand what im saying........ i wasent complaining, i was sugesting what could be put in the game to make it a little better.... the fact that you all think im complaning is stupid. I think the game would be better if there were more profetions, and some other things. I think the game is great, but i dont think it should be He-Who-Gets-There-First.... and trying to figer out the game so i can beat it..... AHHHHHH whatever